Redesign audio to support multiple audio tracks explicitly

This commit is contained in:
dec05eba
2025-04-14 11:38:52 +02:00
parent e3e6c3c3b9
commit 0018788780
30 changed files with 595 additions and 334 deletions

View File

@@ -21,19 +21,20 @@ namespace gsr {
List(Orientation orientation, Alignment content_alignment = Alignment::START);
List(const List&) = delete;
List& operator=(const List&) = delete;
virtual ~List() override;
bool on_event(mgl::Event &event, mgl::Window &window, mgl::vec2f offset) override;
void draw(mgl::Window &window, mgl::vec2f offset) override;
//void remove_child_widget(Widget *widget) override;
void add_widget(std::unique_ptr<Widget> widget);
void remove_widget(Widget *widget);
void replace_widget(Widget *widget, std::unique_ptr<Widget> new_widget);
void clear();
// Return true from |callback| to continue
void for_each_child_widget(std::function<bool(std::unique_ptr<Widget> &widget)> callback);
// Returns nullptr if index is invalid
Widget* get_child_widget_by_index(size_t index) const;
size_t get_num_children() const;
void set_spacing(float spacing);