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https://repo.dec05eba.com/gpu-screen-recorder-ui
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Redesign audio to support multiple audio tracks explicitly
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@@ -21,19 +21,20 @@ namespace gsr {
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List(Orientation orientation, Alignment content_alignment = Alignment::START);
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List(const List&) = delete;
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List& operator=(const List&) = delete;
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virtual ~List() override;
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bool on_event(mgl::Event &event, mgl::Window &window, mgl::vec2f offset) override;
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void draw(mgl::Window &window, mgl::vec2f offset) override;
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//void remove_child_widget(Widget *widget) override;
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void add_widget(std::unique_ptr<Widget> widget);
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void remove_widget(Widget *widget);
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void replace_widget(Widget *widget, std::unique_ptr<Widget> new_widget);
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void clear();
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// Return true from |callback| to continue
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void for_each_child_widget(std::function<bool(std::unique_ptr<Widget> &widget)> callback);
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// Returns nullptr if index is invalid
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Widget* get_child_widget_by_index(size_t index) const;
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size_t get_num_children() const;
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void set_spacing(float spacing);
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