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Change text renderer to pango (supports all languages and loads font automatically), start on game detection
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@@ -8,8 +8,8 @@ namespace gsr {
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public:
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static Translation& instance();
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void init(const char* translations_directory, const char* initial_language = nullptr);
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bool load_language(const char* lang);
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bool is_language_supported(const char* lang);
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bool load_language(std::string_view lang);
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bool is_language_supported(std::string_view lang);
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bool plural_numbers_are_complex();
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const char* translate(const char* key);
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