Change text renderer to pango (supports all languages and loads font automatically), start on game detection

This commit is contained in:
dec05eba
2026-04-18 00:37:16 +02:00
parent 72c8c79896
commit 010787854e
39 changed files with 636 additions and 886 deletions

View File

@@ -11,24 +11,24 @@
namespace gsr {
class ComboBox : public Widget {
public:
ComboBox(mgl::Font *font);
ComboBox(const char *font_desc);
ComboBox(const ComboBox&) = delete;
ComboBox& operator=(const ComboBox&) = delete;
bool on_event(mgl::Event &event, mgl::Window &window, mgl::vec2f offset) override;
void draw(mgl::Window &window, mgl::vec2f offset) override;
void add_item(const std::string &text, const std::string &id, bool allow_duplicate = true);
void add_item(std::string_view text, const std::string &id, bool allow_duplicate = true);
void clear_items();
// The item can only be selected if it's enabled
void set_selected_item(const std::string &id, bool trigger_event = true, bool trigger_event_even_if_selection_not_changed = true);
void set_item_enabled(const std::string &id, bool enabled);
const std::string& get_selected_id() const;
void set_selected_item(std::string_view id, bool trigger_event = true, bool trigger_event_even_if_selection_not_changed = true);
void set_item_enabled(std::string_view id, bool enabled);
std::string_view get_selected_id() const;
mgl::vec2f get_size() override;
std::function<void(const std::string &text, const std::string &id)> on_selection_changed;
std::function<void(std::string_view text, std::string_view id)> on_selection_changed;
private:
void draw_selected(mgl::Window &window, mgl::vec2f draw_pos);
void draw_unselected(mgl::Window &window, mgl::vec2f draw_pos);
@@ -44,7 +44,8 @@ namespace gsr {
};
mgl::vec2f max_size;
mgl::Font *font;
std::string font_desc;
int font_size = 0;
std::vector<Item> items;
mgl::Sprite dropdown_arrow;
bool dirty = true;