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https://repo.dec05eba.com/gpu-screen-recorder-ui
synced 2026-05-03 21:48:13 +09:00
Change text renderer to pango (supports all languages and loads font automatically), start on game detection
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@@ -10,7 +10,7 @@
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namespace gsr {
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class DropdownButton : public Widget {
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public:
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DropdownButton(mgl::Font *title_font, mgl::Font *description_font, const char *title, const char *description, mgl::Texture *icon_texture, mgl::vec2f size);
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DropdownButton(const char *title_font_desc, const char *description_font_desc, const char *title, const char *description, mgl::Texture *icon_texture, mgl::vec2f size);
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DropdownButton(const DropdownButton&) = delete;
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DropdownButton& operator=(const DropdownButton&) = delete;
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@@ -18,10 +18,10 @@ namespace gsr {
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void draw(mgl::Window &window, mgl::vec2f offset) override;
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void add_item(const std::string &text, const std::string &id, const std::string &description = "");
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void set_item_label(const std::string &id, const std::string &new_label);
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void set_item_icon(const std::string &id, mgl::Texture *texture);
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void set_item_description(const std::string &id, const std::string &new_description);
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void set_item_enabled(const std::string &id, bool enabled);
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void set_item_label(std::string_view id, const std::string &new_label);
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void set_item_icon(std::string_view id, mgl::Texture *texture);
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void set_item_description(std::string_view id, const std::string &new_description);
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void set_item_enabled(std::string_view id, bool enabled);
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void set_description(std::string description_text);
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void set_activated(bool activated);
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@@ -41,8 +41,8 @@ namespace gsr {
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};
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std::vector<Item> items;
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mgl::Font *title_font;
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mgl::Font *description_font;
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std::string title_font_desc;
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std::string description_font_desc;
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mgl::vec2f size;
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bool mouse_inside = false;
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bool show_dropdown = false;
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