Change text renderer to pango (supports all languages and loads font automatically), start on game detection

This commit is contained in:
dec05eba
2026-04-18 00:37:16 +02:00
parent 72c8c79896
commit 010787854e
39 changed files with 636 additions and 886 deletions

View File

@@ -4,32 +4,16 @@
#include <functional>
#include <mglpp/graphics/Color.hpp>
#include <mglpp/graphics/Text32.hpp>
#include <mglpp/graphics/TextEdit.hpp>
#include <mglpp/graphics/Text.hpp>
#include <mglpp/graphics/Rectangle.hpp>
namespace gsr {
class Entry;
enum class EntryValidateHandlerResult {
DENY,
ALLOW,
REPLACED
};
using EntryValidateHandler = std::function<EntryValidateHandlerResult(Entry &entry, const std::u32string &str)>;
struct CaretIndexPos {
int index;
mgl::vec2f pos;
};
class Entry : public Widget {
public:
enum class Direction {
LEFT,
RIGHT
};
Entry(mgl::Font *font, const char *text, float max_width);
Entry(const char *font_desc, const char *text, float max_width);
Entry(const Entry&) = delete;
Entry& operator=(const Entry&) = delete;
@@ -38,44 +22,18 @@ namespace gsr {
mgl::vec2f get_size() override;
EntryValidateHandlerResult set_text(const std::string &str);
std::string get_text() const;
void set_text(std::string_view str);
std::string_view get_text() const;
void set_masked(bool masked);
bool is_masked() const;
// Return false to specify that the string should not be accepted. This reverts the string back to its previous value.
// The input can be changed by changing the input parameter and returning true.
EntryValidateHandler validate_handler;
void set_number_mode(bool enabled, int min_val, int max_val);
std::function<void(const std::string &text)> on_changed;
std::function<void(std::string_view text)> on_changed;
private:
// Also updates the cursor position
void replace_text(size_t index, size_t size, const std::u32string &replacement);
void move_caret_word(Direction direction, size_t max_codepoints);
EntryValidateHandlerResult set_text_internal(std::u32string str);
void draw_caret(mgl::Window &window, mgl::vec2f draw_pos, mgl::vec2f caret_size);
void draw_caret_selection(mgl::Window &window, mgl::vec2f draw_pos, mgl::vec2f caret_size);
CaretIndexPos find_closest_caret_index_by_position(mgl::vec2f position);
private:
struct Caret {
float offset_x = 0.0f;
int index = 0;
};
mgl::Rectangle background;
mgl::Text32 text;
mgl::Text32 masked_text;
float max_width;
bool selected = false;
bool selecting_text = false;
bool selecting_with_keyboard = false;
bool show_selection = false;
bool masked = false;
Caret caret;
Caret selection_start_caret;
float text_overflow = 0.0f;
mgl::TextEdit text_edit;
float max_width = 0.0f;
};
EntryValidateHandler create_entry_validator_integer_in_range(int min, int max);
}
}