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https://repo.dec05eba.com/gpu-screen-recorder-ui
synced 2026-05-04 14:00:46 +09:00
Add option to take a screenshot (default hotkey: alt+f1)
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@@ -15,8 +15,8 @@ namespace gsr {
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// These are relative to the button size
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static const float padding_top_icon_scale = 0.25f;
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static const float padding_bottom_icon_scale = 0.25f;
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static const float padding_left_icon_scale = 0.25f;
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static const float padding_right_icon_scale = 0.25f;
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//static const float padding_left_icon_scale = 0.25f;
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static const float padding_right_icon_scale = 0.15f;
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Button::Button(mgl::Font *font, const char *text, mgl::vec2f size, mgl::Color bg_color) :
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size(size), bg_color(bg_color), bg_hover_color(bg_color), text(text, *font)
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@@ -53,13 +53,21 @@ namespace gsr {
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background.set_color(mouse_inside ? bg_hover_color : bg_color);
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window.draw(background);
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text.set_position((draw_pos + item_size * 0.5f - text.get_bounds().size * 0.5f).floor());
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window.draw(text);
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if(sprite.get_texture() && sprite.get_texture()->is_valid()) {
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scale_sprite_to_button_size();
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sprite.set_position((background.get_position() + background.get_size() * 0.5f - sprite.get_size() * 0.5f).floor());
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const int padding_left = padding_left_scale * get_theme().window_height;
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if(text.get_string().empty()) // Center
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sprite.set_position((background.get_position() + background.get_size() * 0.5f - sprite.get_size() * 0.5f).floor());
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else // Left
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sprite.set_position((draw_pos + mgl::vec2f(padding_left, background.get_size().y * 0.5f - sprite.get_size().y * 0.5f)).floor());
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window.draw(sprite);
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const int padding_icon_right = padding_right_icon_scale * get_button_height();
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text.set_position((sprite.get_position() + mgl::vec2f(sprite.get_size().x + padding_icon_right, sprite.get_size().y * 0.5f - text.get_bounds().size.y * 0.5f)).floor());
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window.draw(text);
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} else {
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text.set_position((draw_pos + item_size * 0.5f - text.get_bounds().size * 0.5f).floor());
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window.draw(text);
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}
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if(mouse_inside) {
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@@ -72,18 +80,25 @@ namespace gsr {
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if(!visible)
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return {0.0f, 0.0f};
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const int padding_top = padding_top_scale * get_theme().window_height;
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const int padding_bottom = padding_bottom_scale * get_theme().window_height;
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const int padding_left = padding_left_scale * get_theme().window_height;
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const int padding_right = padding_right_scale * get_theme().window_height;
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const mgl::vec2f text_bounds = text.get_bounds().size;
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mgl::vec2f s = size;
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if(s.x < 0.0001f)
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s.x = padding_left + text_bounds.x + padding_right;
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if(s.y < 0.0001f)
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s.y = padding_top + text_bounds.y + padding_bottom;
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return s;
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mgl::vec2f widget_size = size;
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if(widget_size.y < 0.0001f)
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widget_size.y = get_button_height();
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if(widget_size.x < 0.0001f) {
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widget_size.x = padding_left + text_bounds.x + padding_right;
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if(sprite.get_texture() && sprite.get_texture()->is_valid()) {
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scale_sprite_to_button_size();
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const int padding_icon_right = text_bounds.x > 0.001f ? padding_right_icon_scale * widget_size.y : 0.0f;
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widget_size.x += sprite.get_size().x + padding_icon_right;
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}
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}
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return widget_size;
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}
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void Button::set_border_scale(float scale) {
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@@ -110,13 +125,23 @@ namespace gsr {
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if(!sprite.get_texture() || !sprite.get_texture()->is_valid())
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return;
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const mgl::vec2f button_size = get_size();
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const int padding_icon_top = padding_top_icon_scale * button_size.y;
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const int padding_icon_bottom = padding_bottom_icon_scale * button_size.y;
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const int padding_icon_left = padding_left_icon_scale * button_size.y;
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const int padding_icon_right = padding_right_icon_scale * button_size.y;
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const float widget_height = get_button_height();
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const mgl::vec2f desired_size = button_size - mgl::vec2f(padding_icon_left + padding_icon_right, padding_icon_top + padding_icon_bottom);
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sprite.set_size(scale_keep_aspect_ratio(sprite.get_texture()->get_size().to_vec2f(), desired_size).floor());
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const int padding_icon_top = padding_top_icon_scale * widget_height;
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const int padding_icon_bottom = padding_bottom_icon_scale * widget_height;
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const float desired_height = widget_height - (padding_icon_top + padding_icon_bottom);
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sprite.set_height((int)desired_height);
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}
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float Button::get_button_height() {
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const int padding_top = padding_top_scale * get_theme().window_height;
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const int padding_bottom = padding_bottom_scale * get_theme().window_height;
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float widget_height = size.y;
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if(widget_height < 0.0001f)
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widget_height = padding_top + text.get_bounds().size.y + padding_bottom;
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return widget_height;
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}
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}
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