mirror of
https://repo.dec05eba.com/gpu-screen-recorder-ui
synced 2026-05-05 06:20:44 +09:00
wip
This commit is contained in:
72
src/main.cpp
72
src/main.cpp
@@ -252,9 +252,6 @@ int main(int argc, char **argv) {
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main_buttons[2].mode = gsr::GsrMode::Stream;
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const int per_button_width = 425 * get_config().scale;
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const mgl::vec2i overlay_desired_size(per_button_width * (int)main_buttons.size(), 300 * get_config().scale);
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XGCValues xgcv;
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xgcv.foreground = WhitePixel(display, DefaultScreen(display));
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xgcv.line_width = 1;
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@@ -265,6 +262,12 @@ int main(int argc, char **argv) {
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auto update_overlay_shape = [&]() {
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const int main_button_margin = 20 * get_config().scale;
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const int spacing = 10 * get_config().scale;
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const int combined_spacing = spacing * std::max(0, (int)main_buttons.size() - 1);
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const int per_button_width = 425 * get_config().scale;
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const mgl::vec2i overlay_desired_size(per_button_width * (int)main_buttons.size() + combined_spacing, 300 * get_config().scale);
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const mgl::vec2i main_buttons_start_pos = target_window_size/2 - overlay_desired_size/2;
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mgl::vec2i main_button_pos = main_buttons_start_pos;
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@@ -302,12 +305,12 @@ int main(int argc, char **argv) {
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shapes[i] = {
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(short)main_button_pos.x, (short)main_button_pos.y, (unsigned short)per_button_width, (unsigned short)overlay_desired_size.y
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};
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main_button_pos.x += per_button_width;
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main_button_pos.x += per_button_width + combined_spacing;
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}
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const mgl::vec2i settings_button_size(128 * get_config().scale, 128 * get_config().scale);
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shapes[main_buttons.size()] = {
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(short)(main_buttons_start_pos.x + overlay_desired_size.x), (short)(main_buttons_start_pos.y - settings_button_size.y),
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(short)(main_buttons_start_pos.x + overlay_desired_size.x + 50 * get_config().scale), (short)(main_buttons_start_pos.y - settings_button_size.y - 50 * get_config().scale),
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(unsigned short)settings_button_size.x, (unsigned short)settings_button_size.y
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};
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@@ -342,13 +345,57 @@ int main(int argc, char **argv) {
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Cursor default_cursor = XCreateFontCursor(display, XC_arrow);
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// TODO: Retry if these fail
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XGrabPointer(display, window.get_system_handle(), True, ButtonPressMask | ButtonReleaseMask, GrabModeAsync, GrabModeAsync, None, default_cursor, CurrentTime);
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// TODO: Capture target window texture and display that as background, but that doesn't work right now because capture will capture our window which makes the capture recursive.
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// TODO: Capture end ui should not show up in the recording, but it does because the ui becomes part of the target window texture because the ui is a child of the target window.
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// TODO: Retry if these fail.
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// TODO: Hmm, these dont work in owlboy. Maybe owlboy uses xi2 and that breaks this (does it?).
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XGrabPointer(display, window.get_system_handle(), True,
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ButtonPressMask | ButtonReleaseMask | PointerMotionMask |
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Button1MotionMask |
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Button2MotionMask |
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Button3MotionMask |
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Button4MotionMask |
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Button5MotionMask |
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ButtonMotionMask,
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GrabModeAsync, GrabModeAsync, None, default_cursor, CurrentTime);
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XGrabKeyboard(display, window.get_system_handle(), True, GrabModeAsync, GrabModeAsync, CurrentTime);
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//XGrabServer(display);
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WindowTexture target_window_texture;
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if(window_texture_init(&target_window_texture, display, target_window) != 0) {
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fprintf(stderr, "Error: failed to capture window\n");
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return 1;
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}
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int target_window_texture_width = 0;
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int target_window_texture_height = 0;
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window_texture_get_size_or(&target_window_texture, &target_window_texture_width, &target_window_texture_height, target_window_size.x, target_window_size.y);
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mgl_texture window_texture_ref = {
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window_texture_get_opengl_texture_id(&target_window_texture),
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target_window_texture_width,
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target_window_texture_height,
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MGL_TEXTURE_FORMAT_RGB,
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32768,
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32768,
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true
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};
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mgl::Texture window_texture = mgl::Texture::reference(window_texture_ref);
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mgl::Sprite window_texture_sprite(&window_texture);
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XEvent xev;
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mgl::Event event;
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event.type = mgl::Event::MouseMoved;
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event.mouse_move.x = window.get_mouse_position().x;
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event.mouse_move.y = window.get_mouse_position().y;
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for(auto &main_button : main_buttons) {
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main_button.button.on_event(event, window);
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}
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while(window.is_open()) {
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if(XCheckTypedWindowEvent(display, target_window, DestroyNotify, &xev)) {
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window.close();
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@@ -357,7 +404,10 @@ int main(int argc, char **argv) {
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if(XCheckTypedWindowEvent(display, target_window, VisibilityNotify, &xev)) {
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if(xev.xvisibility.state) {
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window_texture_on_resize(&target_window_texture);
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window_texture_ref.id = window_texture_get_opengl_texture_id(&target_window_texture);
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window_texture_get_size_or(&target_window_texture, &window_texture_ref.width, &window_texture_ref.height, target_window_size.x, target_window_size.y);
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window_texture = mgl::Texture::reference(window_texture_ref);
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}
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}
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@@ -367,6 +417,11 @@ int main(int argc, char **argv) {
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target_window_size.y = xev.xconfigure.height;
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window.set_size(target_window_size);
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update_overlay_shape();
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window_texture_on_resize(&target_window_texture);
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window_texture_ref.id = window_texture_get_opengl_texture_id(&target_window_texture);
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window_texture_get_size_or(&target_window_texture, &window_texture_ref.width, &window_texture_ref.height, target_window_size.x, target_window_size.y);
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window_texture = mgl::Texture::reference(window_texture_ref);
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}
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if(window.poll_event(event)) {
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@@ -383,6 +438,7 @@ int main(int argc, char **argv) {
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}
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window.clear(mgl::Color(37, 43, 47));
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//window.draw(window_texture_sprite);
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for(auto &main_button : main_buttons) {
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main_button.button.draw(window);
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window.draw(main_button.icon);
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