Save replay/streaming recording to correct location when saving to game folder. Add controller hotkey to save 1 min/10 min replay

This commit is contained in:
dec05eba
2025-04-23 22:19:57 +02:00
parent b64b90d0b1
commit 329ccdc970
10 changed files with 64 additions and 7 deletions

View File

@@ -7,6 +7,8 @@
namespace gsr {
static constexpr int button_pressed = 1;
static constexpr int cross_button = 0;
static constexpr int triangle_button = 2;
static constexpr int options_button = 9;
static constexpr int playstation_button = 10;
static constexpr int axis_up_down = 7;
@@ -104,6 +106,20 @@ namespace gsr {
it->second("save_replay");
}
if(save_1_min_replay) {
save_1_min_replay = false;
auto it = bound_actions_by_id.find("save_1_min_replay");
if(it != bound_actions_by_id.end())
it->second("save_1_min_replay");
}
if(save_10_min_replay) {
save_10_min_replay = false;
auto it = bound_actions_by_id.find("save_10_min_replay");
if(it != bound_actions_by_id.end())
it->second("save_10_min_replay");
}
if(take_screenshot) {
take_screenshot = false;
auto it = bound_actions_by_id.find("take_screenshot");
@@ -186,10 +202,27 @@ namespace gsr {
return;
if((event.type & JS_EVENT_BUTTON) == JS_EVENT_BUTTON) {
if(event.number == playstation_button)
playstation_button_pressed = event.value == button_pressed;
else if(playstation_button_pressed && event.number == options_button && event.value == button_pressed)
toggle_show = true;
switch(event.number) {
case playstation_button: {
playstation_button_pressed = event.value == button_pressed;
break;
}
case options_button: {
if(playstation_button_pressed && event.value == button_pressed)
toggle_show = true;
break;
}
case cross_button: {
if(playstation_button_pressed && event.value == button_pressed)
save_1_min_replay = true;
break;
}
case triangle_button: {
if(playstation_button_pressed && event.value == button_pressed)
save_10_min_replay = true;
break;
}
}
} else if((event.type & JS_EVENT_AXIS) == JS_EVENT_AXIS && playstation_button_pressed) {
const int trigger_threshold = 16383;
const bool prev_up_pressed = up_pressed;

View File

@@ -385,6 +385,16 @@ namespace gsr {
overlay->save_replay();
});
global_hotkeys_js->bind_action("save_1_min_replay", [overlay](const std::string &id) {
fprintf(stderr, "pressed %s\n", id.c_str());
overlay->save_replay_1_min();
});
global_hotkeys_js->bind_action("save_10_min_replay", [overlay](const std::string &id) {
fprintf(stderr, "pressed %s\n", id.c_str());
overlay->save_replay_10_min();
});
global_hotkeys_js->bind_action("take_screenshot", [overlay](const std::string &id) {
fprintf(stderr, "pressed %s\n", id.c_str());
overlay->take_screenshot();
@@ -1707,7 +1717,7 @@ namespace gsr {
const std::string video_filepath = filepath_get_filename(line);
if(starts_with(video_filepath, "Video_")) {
on_stop_recording(0, video_filepath);
on_stop_recording(0, line);
return;
}

View File

@@ -135,6 +135,12 @@ namespace gsr {
if(!theme->ps4_dpad_right_texture.load_from_file((resources_path + "images/ps4_dpad_right.png").c_str(), mgl::Texture::LoadOptions{false, false, MGL_TEXTURE_SCALE_LINEAR_MIPMAP}))
goto error;
if(!theme->ps4_cross_texture.load_from_file((resources_path + "images/ps4_cross.png").c_str(), mgl::Texture::LoadOptions{false, false, MGL_TEXTURE_SCALE_LINEAR_MIPMAP}))
goto error;
if(!theme->ps4_triangle_texture.load_from_file((resources_path + "images/ps4_triangle.png").c_str(), mgl::Texture::LoadOptions{false, false, MGL_TEXTURE_SCALE_LINEAR_MIPMAP}))
goto error;
return true;
error:

View File

@@ -420,6 +420,8 @@ namespace gsr {
list_ptr->add_widget(create_joystick_hotkey_text(&get_theme().ps4_home_texture, &get_theme().ps4_options_texture, get_theme().body_font.get_character_size(), "to show/hide the UI"));
list_ptr->add_widget(create_joystick_hotkey_text(&get_theme().ps4_home_texture, &get_theme().ps4_dpad_up_texture, get_theme().body_font.get_character_size(), "to take a screenshot"));
list_ptr->add_widget(create_joystick_hotkey_text(&get_theme().ps4_home_texture, &get_theme().ps4_dpad_down_texture, get_theme().body_font.get_character_size(), "to save a replay"));
list_ptr->add_widget(create_joystick_hotkey_text(&get_theme().ps4_home_texture, &get_theme().ps4_cross_texture, get_theme().body_font.get_character_size(), "to save a 1 minute replay"));
list_ptr->add_widget(create_joystick_hotkey_text(&get_theme().ps4_home_texture, &get_theme().ps4_triangle_texture, get_theme().body_font.get_character_size(), "to save a 10 minute replay"));
list_ptr->add_widget(create_joystick_hotkey_text(&get_theme().ps4_home_texture, &get_theme().ps4_dpad_left_texture, get_theme().body_font.get_character_size(), "to start/stop recording"));
list_ptr->add_widget(create_joystick_hotkey_text(&get_theme().ps4_home_texture, &get_theme().ps4_dpad_right_texture, get_theme().body_font.get_character_size(), "to turn replay on/off"));
return subsection;