Fix window/game name for games such as 'the finals' that have weird names with utf8-bom and zero width space characters

This commit is contained in:
dec05eba
2025-01-14 22:34:25 +01:00
parent bb54b67956
commit 35a2fcc615
2 changed files with 43 additions and 24 deletions

View File

@@ -4,11 +4,16 @@
#include <X11/Xatom.h>
#include <X11/Xutil.h>
#include <mglpp/system/Utf8.hpp>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include <poll.h>
#include <optional>
#define MAX_PROPERTY_VALUE_LEN 4096
namespace gsr {
@@ -134,7 +139,26 @@ namespace gsr {
return None;
}
static char* get_window_title(Display *dpy, Window window) {
static std::string utf8_sanitize(const uint8_t *str, int size) {
const uint32_t zero_width_space_codepoint = 0x200b; // Some games such as the finals has zero-width space characters
std::string result;
for(int i = 0; i < size;) {
// Some games such as the finals has utf8-bom between each character, wtf?
if(i + 3 < size && memcmp(str + i, "\xEF\xBB\xBF", 3) == 0) {
i += 3;
continue;
}
uint32_t codepoint = 0;
size_t codepoint_length = 1;
if(mgl::utf8_decode(str + i, size - i, &codepoint, &codepoint_length) && codepoint != zero_width_space_codepoint)
result.append((const char*)str + i, codepoint_length);
i += codepoint_length;
}
return result;
}
static std::optional<std::string> get_window_title(Display *dpy, Window window) {
const Atom net_wm_name_atom = XInternAtom(dpy, "_NET_WM_NAME", False);
const Atom wm_name_atom = XInternAtom(dpy, "WM_NAME", False);
const Atom utf8_string_atom = XInternAtom(dpy, "UTF8_STRING", False);
@@ -147,7 +171,7 @@ namespace gsr {
XGetWindowProperty(dpy, window, net_wm_name_atom, 0, 1024, False, utf8_string_atom, &type, &format, &num_items, &bytes_left, &data);
if(type == utf8_string_atom && format == 8 && data)
return (char*)data;
return utf8_sanitize(data, num_items);
type = None;
format = 0;
@@ -157,16 +181,18 @@ namespace gsr {
XGetWindowProperty(dpy, window, wm_name_atom, 0, 1024, False, 0, &type, &format, &num_items, &bytes_left, &data);
if((type == XA_STRING || type == utf8_string_atom) && data)
return (char*)data;
return utf8_sanitize(data, num_items);
return NULL;
return std::nullopt;
}
static const char* strip(const char *str, int *len) {
int str_len = strlen(str);
static std::string strip(const std::string &str) {
int start_index = 0;
int str_len = str.size();
for(int i = 0; i < str_len; ++i) {
if(str[i] != ' ') {
str += i;
start_index += i;
str_len -= i;
break;
}
@@ -179,14 +205,7 @@ namespace gsr {
}
}
*len = str_len;
return str;
}
static std::string strip_strip(const char *str) {
int len = 0;
str = strip(str, &len);
return std::string(str, len);
return str.substr(start_index, str_len);
}
std::string get_focused_window_name(Display *dpy, WindowCaptureType window_capture_type) {
@@ -196,17 +215,16 @@ namespace gsr {
return result;
// Window title is not always ideal (for example for a browser), but for games its pretty much required
char *window_title = get_window_title(dpy, focused_window);
const std::optional<std::string> window_title = get_window_title(dpy, focused_window);
if(window_title) {
result = strip_strip(window_title);
XFree(window_title);
result = strip(window_title.value());
return result;
}
XClassHint class_hint = {nullptr, nullptr};
XGetClassHint(dpy, focused_window, &class_hint);
if(class_hint.res_class) {
result = strip_strip(class_hint.res_class);
result = strip(class_hint.res_class);
return result;
}
@@ -442,11 +460,9 @@ namespace gsr {
if(!window)
return wm_name;
char *window_title = get_window_title(display, window);
if(window_title) {
wm_name = strip_strip(window_title);
XFree(window_title);
}
const std::optional<std::string> window_title = get_window_title(display, window);
if(window_title)
wm_name = strip(window_title.value());
return wm_name;
}