Disable hyprland helper as well. These helpers can freeze the program for whatever reason, fuck wayland garbage

This commit is contained in:
dec05eba
2026-03-29 19:51:51 +02:00
parent 24806ecf31
commit 388a3500e2

View File

@@ -536,13 +536,6 @@ namespace gsr {
save_config(config);
show_notification(TR("Wayland doesn't support GPU Screen Recorder UI properly,\nthings may not work as expected. Use X11 if you experience issues."), notification_error_timeout_seconds, mgl::Color(255, 255, 255), mgl::Color(255, 0, 0), NotificationType::NOTICE, nullptr, NotificationLevel::ERROR);
}
const std::string wm_name = get_window_manager_name(x11_dpy);
if (wm_name.find("Hyprland") != std::string::npos) {
start_hyprland_listener_thread();
supports_window_title = true;
}
}
update_led_indicator_after_settings_change();
@@ -2009,20 +2002,12 @@ namespace gsr {
mgl_context *context = mgl_get_context();
Display *display = (Display*)context->connection;
const std::string video_filename = filepath_get_filename(video_filepath.c_str());
const std::string wm_name = get_window_manager_name(display);
const bool is_hyprland = wm_name.find("Hyprland") != std::string::npos;
std::string focused_window_name;
if (is_hyprland) {
focused_window_name = get_current_hyprland_window_title();
} else {
const Window gsr_ui_window = window ? (Window)window->get_system_handle() : None;
focused_window_name = get_window_name_at_cursor_position(display, gsr_ui_window);
const Window gsr_ui_window = window ? (Window)window->get_system_handle() : None;
std::string focused_window_name = get_window_name_at_cursor_position(display, gsr_ui_window);
if(focused_window_name.empty())
focused_window_name = get_focused_window_name(display, WindowCaptureType::FOCUSED, false);
}
if(focused_window_name.empty())
focused_window_name = get_focused_window_name(display, WindowCaptureType::FOCUSED, false);
if(focused_window_name.empty())
focused_window_name = "Game";