Move dropdown button text and icon code to dropdown button class

This commit is contained in:
dec05eba
2024-08-01 18:38:06 +02:00
parent 5d40409fc6
commit 6624db873c
13 changed files with 644 additions and 102 deletions

66
include/GsrInfo.hpp Normal file
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#pragma once
#include <string>
#include <vector>
#include <mglpp/system/vec.hpp>
namespace gsr {
struct SupportedVideoCodecs {
bool h264 = false;
bool hevc = false;
bool av1 = false;
bool vp8 = false;
bool vp9 = false;
};
struct GsrMonitor {
std::string name;
mgl::vec2i size;
};
struct SupportedCaptureOptions {
bool window = false;
bool focused = false;
bool screen = false;
bool portal = false;
std::vector<GsrMonitor> monitors;
};
enum class DisplayServer {
UNKNOWN,
X11,
WAYLAND
};
struct SystemInfo {
DisplayServer display_server = DisplayServer::UNKNOWN;
};
enum class GpuVendor {
UNKNOWN,
AMD,
INTEL,
NVIDIA
};
struct GpuInfo {
GpuVendor vendor = GpuVendor::UNKNOWN;
};
struct GsrInfo {
SystemInfo system_info;
GpuInfo gpu_info;
SupportedVideoCodecs supported_video_codecs;
SupportedCaptureOptions supported_capture_options;
};
enum class GsrInfoExitStatus {
OK,
FAILED_TO_RUN_COMMAND,
OPENGL_FAILED,
NO_DRM_CARD
};
GsrInfoExitStatus get_gpu_screen_recorder_info(GsrInfo *gsr_info);
}

18
include/Theme.hpp Normal file
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#pragma once
#include <mglpp/graphics/Color.hpp>
namespace gsr {
struct GsrInfo;
struct Theme {
Theme() = default;
Theme(const Theme&) = delete;
Theme& operator=(const Theme&) = delete;
mgl::Color tint_color = mgl::Color(118, 185, 0);
};
void init_theme(const gsr::GsrInfo &gsr_info);
const Theme& get_theme();
}

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#pragma once
#include "Widget.hpp"
#include <string>
#include <functional>
#include <vector>
#include <mglpp/graphics/Text.hpp>
#include <mglpp/graphics/Sprite.hpp>
namespace gsr {
class DropdownButton : public Widget {
public:
DropdownButton(mgl::Font *title_font, mgl::Font *description_font, const char *title, const char *description_activated, const char *description_deactivated, mgl::Texture *icon_texture, mgl::vec2f size);
DropdownButton(const DropdownButton&) = delete;
DropdownButton& operator=(const DropdownButton&) = delete;
bool on_event(mgl::Event &event, mgl::Window &window) override;
void draw(mgl::Window &window) override;
void add_item(const std::string &text, const std::string &id);
void set_item_label(const std::string &id, const std::string &new_label);
void set_activated(bool activated);
mgl::vec2f get_size();
std::function<void(const std::string &id)> on_click;
private:
void update_if_dirty();
private:
struct Item {
mgl::Text text;
std::string id;
};
std::vector<Item> items;
mgl::Font *title_font;
mgl::Font *description_font;
mgl::vec2f size;
bool mouse_inside = false;
bool show_dropdown = false;
bool dirty = true;
mgl::vec2f max_size;
int mouse_inside_item = -1;
mgl::Text title;
mgl::Text description;
mgl::Sprite icon_sprite;
std::string description_activated;
std::string description_deactivated;
bool activated = false;
};
}

13
include/gui/Utils.hpp Normal file
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#pragma once
#include <mglpp/system/vec.hpp>
#include <mglpp/graphics/Color.hpp>
namespace mgl {
class Window;
}
namespace gsr {
// Inner border
void draw_rectangle_outline(mgl::Window &window, mgl::vec2f pos, mgl::vec2f size, mgl::Color color, float border_size);
}