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https://repo.dec05eba.com/gpu-screen-recorder-ui
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Move dropdown button text and icon code to dropdown button class
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54
include/gui/DropdownButton.hpp
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54
include/gui/DropdownButton.hpp
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#pragma once
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#include "Widget.hpp"
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#include <string>
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#include <functional>
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#include <vector>
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#include <mglpp/graphics/Text.hpp>
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#include <mglpp/graphics/Sprite.hpp>
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namespace gsr {
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class DropdownButton : public Widget {
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public:
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DropdownButton(mgl::Font *title_font, mgl::Font *description_font, const char *title, const char *description_activated, const char *description_deactivated, mgl::Texture *icon_texture, mgl::vec2f size);
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DropdownButton(const DropdownButton&) = delete;
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DropdownButton& operator=(const DropdownButton&) = delete;
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bool on_event(mgl::Event &event, mgl::Window &window) override;
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void draw(mgl::Window &window) override;
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void add_item(const std::string &text, const std::string &id);
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void set_item_label(const std::string &id, const std::string &new_label);
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void set_activated(bool activated);
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mgl::vec2f get_size();
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std::function<void(const std::string &id)> on_click;
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private:
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void update_if_dirty();
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private:
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struct Item {
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mgl::Text text;
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std::string id;
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};
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std::vector<Item> items;
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mgl::Font *title_font;
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mgl::Font *description_font;
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mgl::vec2f size;
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bool mouse_inside = false;
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bool show_dropdown = false;
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bool dirty = true;
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mgl::vec2f max_size;
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int mouse_inside_item = -1;
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mgl::Text title;
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mgl::Text description;
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mgl::Sprite icon_sprite;
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std::string description_activated;
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std::string description_deactivated;
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bool activated = false;
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};
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}
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