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https://repo.dec05eba.com/gpu-screen-recorder-ui
synced 2026-04-28 04:13:19 +09:00
Fix window not visible in fullscreen applications
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@@ -72,13 +72,13 @@ namespace gsr {
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const mgl::vec2f item_size = item.text.get_bounds().size + mgl::vec2f(padding_left + padding_right, padding_top + padding_bottom);
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mgl::Rectangle background(item_size.floor());
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background.set_position(draw_pos.floor());
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background.set_color(i == selected_item ? get_theme().tint_color : mgl::Color(0, 0, 0, 120));
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background.set_color(i == selected_item ? get_color_theme().tint_color : mgl::Color(0, 0, 0, 120));
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window.draw(background);
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const bool mouse_inside = mgl::FloatRect(draw_pos, item_size).contains(window.get_mouse_position().to_vec2f());
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if(can_select_item && mouse_inside) {
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const int border_size = std::max(1.0f, border_scale * get_theme().window_height);
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const mgl::Color border_color = i == selected_item ? mgl::Color(255, 255, 255) : get_theme().tint_color;
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const mgl::Color border_color = i == selected_item ? mgl::Color(255, 255, 255) : get_color_theme().tint_color;
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draw_rectangle_outline(window, draw_pos.floor(), item_size.floor(), border_color, border_size);
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}
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