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https://repo.dec05eba.com/gpu-screen-recorder-ui
synced 2026-05-05 22:40:44 +09:00
Make replay power supply an option that works with the other replay autostart options
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@@ -55,8 +55,6 @@ namespace gsr {
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return ReplayStartupMode::TURN_ON_AT_SYSTEM_STARTUP;
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else if(strcmp(startup_mode_str, "turn_on_at_fullscreen") == 0 || strcmp(startup_mode_str, "turn_on_at_game_launch") == 0)
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return ReplayStartupMode::TURN_ON_AT_GAME_LAUNCH;
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else if(strcmp(startup_mode_str, "turn_on_at_power_supply_connected") == 0)
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return ReplayStartupMode::TURN_ON_AT_POWER_SUPPLY_CONNECTED;
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else
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return ReplayStartupMode::DONT_TURN_ON_AUTOMATICALLY;
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}
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@@ -296,6 +294,7 @@ namespace gsr {
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{"replay.turn_on_replay_automatically_mode", &config.replay_config.turn_on_replay_automatically_mode},
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{"replay.save_video_in_game_folder", &config.replay_config.save_video_in_game_folder},
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{"replay.restart_replay_on_save", &config.replay_config.restart_replay_on_save},
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{"replay.only_start_replay_if_power_supply_connected", &config.replay_config.only_start_replay_if_power_supply_connected},
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{"replay.save_directory", &config.replay_config.save_directory},
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{"replay.container", &config.replay_config.container},
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{"replay.time", &config.replay_config.replay_time},
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@@ -928,6 +928,8 @@ namespace gsr {
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update_gsr_screenshot_process_status();
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replay_status_update_status();
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update_gsr_game_tracker_replay_status();
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if(hide_ui) {
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hide_ui = false;
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hide();
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@@ -2188,14 +2190,14 @@ namespace gsr {
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if(!line || line[0] == '\0')
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return;
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if(replay_startup_mode != ReplayStartupMode::TURN_ON_AT_GAME_LAUNCH)
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return;
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if(recording_status == RecordingStatus::NONE && strncmp(line, "Game launched", 13) == 0) {
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on_press_start_replay(false, false);
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} else if(recording_status == RecordingStatus::REPLAY && strncmp(line, "Game exited", 11) == 0) {
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on_press_start_replay(false, false);
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if(strncmp(line, "Game launched", 13) == 0) {
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game_running = true;
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game_running_replay = true;
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} else if(strncmp(line, "Game exited", 11) == 0) {
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game_running = false;
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game_running_replay = false;
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}
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} else if(gsr_game_tracker_process_output_fd > 0) {
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read(gsr_game_tracker_process_output_fd, buffer, sizeof(buffer));
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}
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@@ -2402,29 +2404,38 @@ namespace gsr {
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// TODO: Instead of checking power supply status periodically listen to power supply event
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void Overlay::update_power_supply_status() {
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if(replay_startup_mode != ReplayStartupMode::TURN_ON_AT_POWER_SUPPLY_CONNECTED)
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if(replay_startup_mode == ReplayStartupMode::DONT_TURN_ON_AUTOMATICALLY)
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return;
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const bool prev_power_supply_status = power_supply_connected;
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power_supply_connected = power_supply_online_filepath.empty() || power_supply_is_connected(power_supply_online_filepath.c_str());
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if(power_supply_connected != prev_power_supply_status) {
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if(recording_status == RecordingStatus::NONE && power_supply_connected) {
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if(are_all_audio_tracks_available_to_capture(config.replay_config.record_options.audio_tracks_list) && is_webcam_available_to_capture(config.replay_config.record_options))
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on_press_start_replay(false, false);
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} else if(recording_status == RecordingStatus::REPLAY && !power_supply_connected) {
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on_press_start_replay(false, false);
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}
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}
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}
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void Overlay::update_system_startup_status() {
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if(replay_startup_mode != ReplayStartupMode::TURN_ON_AT_SYSTEM_STARTUP || recording_status != RecordingStatus::NONE || !try_replay_startup)
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return;
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if(config.replay_config.only_start_replay_if_power_supply_connected && !power_supply_connected)
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return;
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if(are_all_audio_tracks_available_to_capture(config.replay_config.record_options.audio_tracks_list) && is_webcam_available_to_capture(config.replay_config.record_options))
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on_press_start_replay(true, false);
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}
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void Overlay::update_gsr_game_tracker_replay_status() {
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if(replay_startup_mode != ReplayStartupMode::TURN_ON_AT_GAME_LAUNCH)
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return;
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if(config.replay_config.only_start_replay_if_power_supply_connected && !power_supply_connected)
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return;
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if(recording_status == RecordingStatus::NONE && game_running_replay) {
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game_running_replay = false;
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on_press_start_replay(false, false);
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} else if(recording_status == RecordingStatus::REPLAY && !game_running) {
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on_press_start_replay(false, false);
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}
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}
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void Overlay::on_stop_recording(int exit_code, std::string &video_filepath) {
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if(exit_code == 0) {
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if(config.record_config.save_video_in_game_folder) {
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@@ -1140,11 +1140,21 @@ namespace gsr {
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radiobutton->add_item(TR("Don't turn on replay automatically"), "dont_turn_on_automatically");
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radiobutton->add_item(TR("Turn on replay when this program starts"), "turn_on_at_system_startup");
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radiobutton->add_item(TR("Turn on replay when starting a game"), "turn_on_at_game_launch");
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radiobutton->add_item(TR("Turn on replay when power supply is connected"), "turn_on_at_power_supply_connected");
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turn_on_replay_automatically_mode_ptr = radiobutton.get();
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return radiobutton;
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}
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std::unique_ptr<Widget> SettingsPage::create_start_replay_automatically_section() {
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auto list = std::make_unique<List>(List::Orientation::VERTICAL);
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list->add_widget(create_start_replay_automatically());
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auto checkbox = std::make_unique<CheckBox>(get_theme().body_font_desc.c_str(), TR("Only turn on replay if a power supply is connected"));
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replay_power_supply_checkbox_ptr = checkbox.get();
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list->add_widget(std::move(checkbox));
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return list;
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}
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std::unique_ptr<CheckBox> SettingsPage::create_save_replay_in_game_folder() {
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char text[256];
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snprintf(text, sizeof(text), TR("Save video in a folder based on the games name%s"), supports_window_title ? "" : TR(" (X11 applications only)"));
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@@ -1280,7 +1290,7 @@ namespace gsr {
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settings_list_ptr->add_widget(std::make_unique<Subsection>(TR("General"), std::move(general_list), mgl::vec2f(settings_scrollable_page_ptr->get_inner_size().x, 0.0f)));
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settings_list_ptr->add_widget(std::make_unique<Subsection>(TR("Replay indicator"), create_indicator(TR("replay")), mgl::vec2f(settings_scrollable_page_ptr->get_inner_size().x, 0.0f)));
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settings_list_ptr->add_widget(std::make_unique<Subsection>(TR("Autostart"), create_start_replay_automatically(), mgl::vec2f(settings_scrollable_page_ptr->get_inner_size().x, 0.0f)));
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settings_list_ptr->add_widget(std::make_unique<Subsection>(TR("Autostart"), create_start_replay_automatically_section(), mgl::vec2f(settings_scrollable_page_ptr->get_inner_size().x, 0.0f)));
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view_radio_button_ptr->on_selection_changed = [this](std::string_view, std::string_view id) {
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view_changed(id == "advanced");
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@@ -1705,6 +1715,7 @@ namespace gsr {
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replay_storage_button_ptr->set_selected_item(config.replay_config.replay_storage);
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turn_on_replay_automatically_mode_ptr->set_selected_item(config.replay_config.turn_on_replay_automatically_mode);
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save_replay_in_game_folder_ptr->set_checked(config.replay_config.save_video_in_game_folder);
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replay_power_supply_checkbox_ptr->set_checked(config.replay_config.only_start_replay_if_power_supply_connected);
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if(restart_replay_on_save)
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restart_replay_on_save->set_checked(config.replay_config.restart_replay_on_save);
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@@ -1858,6 +1869,7 @@ namespace gsr {
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save_common(config.replay_config.record_options);
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config.replay_config.turn_on_replay_automatically_mode = turn_on_replay_automatically_mode_ptr->get_selected_id();
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config.replay_config.save_video_in_game_folder = save_replay_in_game_folder_ptr->is_checked();
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config.replay_config.only_start_replay_if_power_supply_connected = replay_power_supply_checkbox_ptr->is_checked();
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if(restart_replay_on_save)
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config.replay_config.restart_replay_on_save = restart_replay_on_save->is_checked();
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config.replay_config.save_directory = save_directory_button_ptr->get_text();
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