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https://repo.dec05eba.com/gpu-screen-recorder-ui
synced 2026-05-05 06:20:44 +09:00
Make replay power supply an option that works with the other replay autostart options
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@@ -1140,11 +1140,21 @@ namespace gsr {
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radiobutton->add_item(TR("Don't turn on replay automatically"), "dont_turn_on_automatically");
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radiobutton->add_item(TR("Turn on replay when this program starts"), "turn_on_at_system_startup");
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radiobutton->add_item(TR("Turn on replay when starting a game"), "turn_on_at_game_launch");
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radiobutton->add_item(TR("Turn on replay when power supply is connected"), "turn_on_at_power_supply_connected");
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turn_on_replay_automatically_mode_ptr = radiobutton.get();
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return radiobutton;
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}
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std::unique_ptr<Widget> SettingsPage::create_start_replay_automatically_section() {
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auto list = std::make_unique<List>(List::Orientation::VERTICAL);
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list->add_widget(create_start_replay_automatically());
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auto checkbox = std::make_unique<CheckBox>(get_theme().body_font_desc.c_str(), TR("Only turn on replay if a power supply is connected"));
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replay_power_supply_checkbox_ptr = checkbox.get();
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list->add_widget(std::move(checkbox));
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return list;
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}
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std::unique_ptr<CheckBox> SettingsPage::create_save_replay_in_game_folder() {
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char text[256];
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snprintf(text, sizeof(text), TR("Save video in a folder based on the games name%s"), supports_window_title ? "" : TR(" (X11 applications only)"));
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@@ -1280,7 +1290,7 @@ namespace gsr {
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settings_list_ptr->add_widget(std::make_unique<Subsection>(TR("General"), std::move(general_list), mgl::vec2f(settings_scrollable_page_ptr->get_inner_size().x, 0.0f)));
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settings_list_ptr->add_widget(std::make_unique<Subsection>(TR("Replay indicator"), create_indicator(TR("replay")), mgl::vec2f(settings_scrollable_page_ptr->get_inner_size().x, 0.0f)));
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settings_list_ptr->add_widget(std::make_unique<Subsection>(TR("Autostart"), create_start_replay_automatically(), mgl::vec2f(settings_scrollable_page_ptr->get_inner_size().x, 0.0f)));
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settings_list_ptr->add_widget(std::make_unique<Subsection>(TR("Autostart"), create_start_replay_automatically_section(), mgl::vec2f(settings_scrollable_page_ptr->get_inner_size().x, 0.0f)));
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view_radio_button_ptr->on_selection_changed = [this](std::string_view, std::string_view id) {
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view_changed(id == "advanced");
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@@ -1705,6 +1715,7 @@ namespace gsr {
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replay_storage_button_ptr->set_selected_item(config.replay_config.replay_storage);
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turn_on_replay_automatically_mode_ptr->set_selected_item(config.replay_config.turn_on_replay_automatically_mode);
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save_replay_in_game_folder_ptr->set_checked(config.replay_config.save_video_in_game_folder);
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replay_power_supply_checkbox_ptr->set_checked(config.replay_config.only_start_replay_if_power_supply_connected);
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if(restart_replay_on_save)
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restart_replay_on_save->set_checked(config.replay_config.restart_replay_on_save);
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@@ -1858,6 +1869,7 @@ namespace gsr {
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save_common(config.replay_config.record_options);
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config.replay_config.turn_on_replay_automatically_mode = turn_on_replay_automatically_mode_ptr->get_selected_id();
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config.replay_config.save_video_in_game_folder = save_replay_in_game_folder_ptr->is_checked();
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config.replay_config.only_start_replay_if_power_supply_connected = replay_power_supply_checkbox_ptr->is_checked();
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if(restart_replay_on_save)
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config.replay_config.restart_replay_on_save = restart_replay_on_save->is_checked();
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config.replay_config.save_directory = save_directory_button_ptr->get_text();
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