Make replay power supply an option that works with the other replay autostart options

This commit is contained in:
dec05eba
2026-04-18 05:08:08 +02:00
parent 82453684b1
commit 8a49ea991b
13 changed files with 63 additions and 30 deletions

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@@ -14,8 +14,7 @@ namespace gsr {
enum class ReplayStartupMode { enum class ReplayStartupMode {
DONT_TURN_ON_AUTOMATICALLY, DONT_TURN_ON_AUTOMATICALLY,
TURN_ON_AT_SYSTEM_STARTUP, TURN_ON_AT_SYSTEM_STARTUP,
TURN_ON_AT_GAME_LAUNCH, TURN_ON_AT_GAME_LAUNCH
TURN_ON_AT_POWER_SUPPLY_CONNECTED
}; };
ReplayStartupMode replay_startup_string_to_type(const char *startup_mode_str); ReplayStartupMode replay_startup_string_to_type(const char *startup_mode_str);
@@ -136,6 +135,7 @@ namespace gsr {
std::string turn_on_replay_automatically_mode = "dont_turn_on_automatically"; std::string turn_on_replay_automatically_mode = "dont_turn_on_automatically";
bool save_video_in_game_folder = false; bool save_video_in_game_folder = false;
bool restart_replay_on_save = false; bool restart_replay_on_save = false;
bool only_start_replay_if_power_supply_connected = false;
std::string save_directory; std::string save_directory;
std::string container = "mp4"; std::string container = "mp4";
int32_t replay_time = 60; int32_t replay_time = 60;

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@@ -67,6 +67,12 @@ namespace gsr {
FAST FAST
}; };
enum class GameReplayAction {
NONE,
LAUNCHED,
EXITED
};
class Overlay { class Overlay {
public: public:
Overlay(std::string resources_path, GsrInfo gsr_info, SupportedCaptureOptions capture_options, egl_functions egl_funcs); Overlay(std::string resources_path, GsrInfo gsr_info, SupportedCaptureOptions capture_options, egl_functions egl_funcs);
@@ -139,6 +145,7 @@ namespace gsr {
void replay_status_update_status(); void replay_status_update_status();
void update_power_supply_status(); void update_power_supply_status();
void update_system_startup_status(); void update_system_startup_status();
void update_gsr_game_tracker_replay_status();
void on_stop_recording(int exit_code, std::string &video_filepath); void on_stop_recording(int exit_code, std::string &video_filepath);
@@ -257,6 +264,8 @@ namespace gsr {
int gsr_game_tracker_process_output_fd = -1; int gsr_game_tracker_process_output_fd = -1;
FILE *gsr_game_tracker_process_output_file = nullptr; FILE *gsr_game_tracker_process_output_file = nullptr;
pid_t gsr_game_tracker_process_id = -1; pid_t gsr_game_tracker_process_id = -1;
bool game_running = false;
bool game_running_replay = false;
struct wl_display *wayland_dpy = nullptr; struct wl_display *wayland_dpy = nullptr;

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@@ -122,6 +122,7 @@ namespace gsr {
std::unique_ptr<List> create_replay_time(); std::unique_ptr<List> create_replay_time();
std::unique_ptr<List> create_replay_storage(); std::unique_ptr<List> create_replay_storage();
std::unique_ptr<RadioButton> create_start_replay_automatically(); std::unique_ptr<RadioButton> create_start_replay_automatically();
std::unique_ptr<Widget> create_start_replay_automatically_section();
std::unique_ptr<CheckBox> create_save_replay_in_game_folder(); std::unique_ptr<CheckBox> create_save_replay_in_game_folder();
std::unique_ptr<CheckBox> create_restart_replay_on_save(); std::unique_ptr<CheckBox> create_restart_replay_on_save();
std::unique_ptr<Label> create_estimated_replay_file_size(); std::unique_ptr<Label> create_estimated_replay_file_size();
@@ -230,6 +231,7 @@ namespace gsr {
List *webcam_body_list_ptr = nullptr; List *webcam_body_list_ptr = nullptr;
CheckBox *flip_camera_horizontally_checkbox_ptr = nullptr; CheckBox *flip_camera_horizontally_checkbox_ptr = nullptr;
CheckBox *low_power_mode_checkbox_ptr = nullptr; CheckBox *low_power_mode_checkbox_ptr = nullptr;
CheckBox *replay_power_supply_checkbox_ptr = nullptr;
PageStack *page_stack = nullptr; PageStack *page_stack = nullptr;

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@@ -55,8 +55,6 @@ namespace gsr {
return ReplayStartupMode::TURN_ON_AT_SYSTEM_STARTUP; return ReplayStartupMode::TURN_ON_AT_SYSTEM_STARTUP;
else if(strcmp(startup_mode_str, "turn_on_at_fullscreen") == 0 || strcmp(startup_mode_str, "turn_on_at_game_launch") == 0) else if(strcmp(startup_mode_str, "turn_on_at_fullscreen") == 0 || strcmp(startup_mode_str, "turn_on_at_game_launch") == 0)
return ReplayStartupMode::TURN_ON_AT_GAME_LAUNCH; return ReplayStartupMode::TURN_ON_AT_GAME_LAUNCH;
else if(strcmp(startup_mode_str, "turn_on_at_power_supply_connected") == 0)
return ReplayStartupMode::TURN_ON_AT_POWER_SUPPLY_CONNECTED;
else else
return ReplayStartupMode::DONT_TURN_ON_AUTOMATICALLY; return ReplayStartupMode::DONT_TURN_ON_AUTOMATICALLY;
} }
@@ -296,6 +294,7 @@ namespace gsr {
{"replay.turn_on_replay_automatically_mode", &config.replay_config.turn_on_replay_automatically_mode}, {"replay.turn_on_replay_automatically_mode", &config.replay_config.turn_on_replay_automatically_mode},
{"replay.save_video_in_game_folder", &config.replay_config.save_video_in_game_folder}, {"replay.save_video_in_game_folder", &config.replay_config.save_video_in_game_folder},
{"replay.restart_replay_on_save", &config.replay_config.restart_replay_on_save}, {"replay.restart_replay_on_save", &config.replay_config.restart_replay_on_save},
{"replay.only_start_replay_if_power_supply_connected", &config.replay_config.only_start_replay_if_power_supply_connected},
{"replay.save_directory", &config.replay_config.save_directory}, {"replay.save_directory", &config.replay_config.save_directory},
{"replay.container", &config.replay_config.container}, {"replay.container", &config.replay_config.container},
{"replay.time", &config.replay_config.replay_time}, {"replay.time", &config.replay_config.replay_time},

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@@ -928,6 +928,8 @@ namespace gsr {
update_gsr_screenshot_process_status(); update_gsr_screenshot_process_status();
replay_status_update_status(); replay_status_update_status();
update_gsr_game_tracker_replay_status();
if(hide_ui) { if(hide_ui) {
hide_ui = false; hide_ui = false;
hide(); hide();
@@ -2188,14 +2190,14 @@ namespace gsr {
if(!line || line[0] == '\0') if(!line || line[0] == '\0')
return; return;
if(replay_startup_mode != ReplayStartupMode::TURN_ON_AT_GAME_LAUNCH) if(strncmp(line, "Game launched", 13) == 0) {
return; game_running = true;
game_running_replay = true;
if(recording_status == RecordingStatus::NONE && strncmp(line, "Game launched", 13) == 0) { } else if(strncmp(line, "Game exited", 11) == 0) {
on_press_start_replay(false, false); game_running = false;
} else if(recording_status == RecordingStatus::REPLAY && strncmp(line, "Game exited", 11) == 0) { game_running_replay = false;
on_press_start_replay(false, false);
} }
} else if(gsr_game_tracker_process_output_fd > 0) { } else if(gsr_game_tracker_process_output_fd > 0) {
read(gsr_game_tracker_process_output_fd, buffer, sizeof(buffer)); read(gsr_game_tracker_process_output_fd, buffer, sizeof(buffer));
} }
@@ -2402,29 +2404,38 @@ namespace gsr {
// TODO: Instead of checking power supply status periodically listen to power supply event // TODO: Instead of checking power supply status periodically listen to power supply event
void Overlay::update_power_supply_status() { void Overlay::update_power_supply_status() {
if(replay_startup_mode != ReplayStartupMode::TURN_ON_AT_POWER_SUPPLY_CONNECTED) if(replay_startup_mode == ReplayStartupMode::DONT_TURN_ON_AUTOMATICALLY)
return; return;
const bool prev_power_supply_status = power_supply_connected;
power_supply_connected = power_supply_online_filepath.empty() || power_supply_is_connected(power_supply_online_filepath.c_str()); power_supply_connected = power_supply_online_filepath.empty() || power_supply_is_connected(power_supply_online_filepath.c_str());
if(power_supply_connected != prev_power_supply_status) {
if(recording_status == RecordingStatus::NONE && power_supply_connected) {
if(are_all_audio_tracks_available_to_capture(config.replay_config.record_options.audio_tracks_list) && is_webcam_available_to_capture(config.replay_config.record_options))
on_press_start_replay(false, false);
} else if(recording_status == RecordingStatus::REPLAY && !power_supply_connected) {
on_press_start_replay(false, false);
}
}
} }
void Overlay::update_system_startup_status() { void Overlay::update_system_startup_status() {
if(replay_startup_mode != ReplayStartupMode::TURN_ON_AT_SYSTEM_STARTUP || recording_status != RecordingStatus::NONE || !try_replay_startup) if(replay_startup_mode != ReplayStartupMode::TURN_ON_AT_SYSTEM_STARTUP || recording_status != RecordingStatus::NONE || !try_replay_startup)
return; return;
if(config.replay_config.only_start_replay_if_power_supply_connected && !power_supply_connected)
return;
if(are_all_audio_tracks_available_to_capture(config.replay_config.record_options.audio_tracks_list) && is_webcam_available_to_capture(config.replay_config.record_options)) if(are_all_audio_tracks_available_to_capture(config.replay_config.record_options.audio_tracks_list) && is_webcam_available_to_capture(config.replay_config.record_options))
on_press_start_replay(true, false); on_press_start_replay(true, false);
} }
void Overlay::update_gsr_game_tracker_replay_status() {
if(replay_startup_mode != ReplayStartupMode::TURN_ON_AT_GAME_LAUNCH)
return;
if(config.replay_config.only_start_replay_if_power_supply_connected && !power_supply_connected)
return;
if(recording_status == RecordingStatus::NONE && game_running_replay) {
game_running_replay = false;
on_press_start_replay(false, false);
} else if(recording_status == RecordingStatus::REPLAY && !game_running) {
on_press_start_replay(false, false);
}
}
void Overlay::on_stop_recording(int exit_code, std::string &video_filepath) { void Overlay::on_stop_recording(int exit_code, std::string &video_filepath) {
if(exit_code == 0) { if(exit_code == 0) {
if(config.record_config.save_video_in_game_folder) { if(config.record_config.save_video_in_game_folder) {

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@@ -1140,11 +1140,21 @@ namespace gsr {
radiobutton->add_item(TR("Don't turn on replay automatically"), "dont_turn_on_automatically"); radiobutton->add_item(TR("Don't turn on replay automatically"), "dont_turn_on_automatically");
radiobutton->add_item(TR("Turn on replay when this program starts"), "turn_on_at_system_startup"); radiobutton->add_item(TR("Turn on replay when this program starts"), "turn_on_at_system_startup");
radiobutton->add_item(TR("Turn on replay when starting a game"), "turn_on_at_game_launch"); radiobutton->add_item(TR("Turn on replay when starting a game"), "turn_on_at_game_launch");
radiobutton->add_item(TR("Turn on replay when power supply is connected"), "turn_on_at_power_supply_connected");
turn_on_replay_automatically_mode_ptr = radiobutton.get(); turn_on_replay_automatically_mode_ptr = radiobutton.get();
return radiobutton; return radiobutton;
} }
std::unique_ptr<Widget> SettingsPage::create_start_replay_automatically_section() {
auto list = std::make_unique<List>(List::Orientation::VERTICAL);
list->add_widget(create_start_replay_automatically());
auto checkbox = std::make_unique<CheckBox>(get_theme().body_font_desc.c_str(), TR("Only turn on replay if a power supply is connected"));
replay_power_supply_checkbox_ptr = checkbox.get();
list->add_widget(std::move(checkbox));
return list;
}
std::unique_ptr<CheckBox> SettingsPage::create_save_replay_in_game_folder() { std::unique_ptr<CheckBox> SettingsPage::create_save_replay_in_game_folder() {
char text[256]; char text[256];
snprintf(text, sizeof(text), TR("Save video in a folder based on the games name%s"), supports_window_title ? "" : TR(" (X11 applications only)")); snprintf(text, sizeof(text), TR("Save video in a folder based on the games name%s"), supports_window_title ? "" : TR(" (X11 applications only)"));
@@ -1280,7 +1290,7 @@ namespace gsr {
settings_list_ptr->add_widget(std::make_unique<Subsection>(TR("General"), std::move(general_list), mgl::vec2f(settings_scrollable_page_ptr->get_inner_size().x, 0.0f))); settings_list_ptr->add_widget(std::make_unique<Subsection>(TR("General"), std::move(general_list), mgl::vec2f(settings_scrollable_page_ptr->get_inner_size().x, 0.0f)));
settings_list_ptr->add_widget(std::make_unique<Subsection>(TR("Replay indicator"), create_indicator(TR("replay")), mgl::vec2f(settings_scrollable_page_ptr->get_inner_size().x, 0.0f))); settings_list_ptr->add_widget(std::make_unique<Subsection>(TR("Replay indicator"), create_indicator(TR("replay")), mgl::vec2f(settings_scrollable_page_ptr->get_inner_size().x, 0.0f)));
settings_list_ptr->add_widget(std::make_unique<Subsection>(TR("Autostart"), create_start_replay_automatically(), mgl::vec2f(settings_scrollable_page_ptr->get_inner_size().x, 0.0f))); settings_list_ptr->add_widget(std::make_unique<Subsection>(TR("Autostart"), create_start_replay_automatically_section(), mgl::vec2f(settings_scrollable_page_ptr->get_inner_size().x, 0.0f)));
view_radio_button_ptr->on_selection_changed = [this](std::string_view, std::string_view id) { view_radio_button_ptr->on_selection_changed = [this](std::string_view, std::string_view id) {
view_changed(id == "advanced"); view_changed(id == "advanced");
@@ -1705,6 +1715,7 @@ namespace gsr {
replay_storage_button_ptr->set_selected_item(config.replay_config.replay_storage); replay_storage_button_ptr->set_selected_item(config.replay_config.replay_storage);
turn_on_replay_automatically_mode_ptr->set_selected_item(config.replay_config.turn_on_replay_automatically_mode); turn_on_replay_automatically_mode_ptr->set_selected_item(config.replay_config.turn_on_replay_automatically_mode);
save_replay_in_game_folder_ptr->set_checked(config.replay_config.save_video_in_game_folder); save_replay_in_game_folder_ptr->set_checked(config.replay_config.save_video_in_game_folder);
replay_power_supply_checkbox_ptr->set_checked(config.replay_config.only_start_replay_if_power_supply_connected);
if(restart_replay_on_save) if(restart_replay_on_save)
restart_replay_on_save->set_checked(config.replay_config.restart_replay_on_save); restart_replay_on_save->set_checked(config.replay_config.restart_replay_on_save);
@@ -1858,6 +1869,7 @@ namespace gsr {
save_common(config.replay_config.record_options); save_common(config.replay_config.record_options);
config.replay_config.turn_on_replay_automatically_mode = turn_on_replay_automatically_mode_ptr->get_selected_id(); config.replay_config.turn_on_replay_automatically_mode = turn_on_replay_automatically_mode_ptr->get_selected_id();
config.replay_config.save_video_in_game_folder = save_replay_in_game_folder_ptr->is_checked(); config.replay_config.save_video_in_game_folder = save_replay_in_game_folder_ptr->is_checked();
config.replay_config.only_start_replay_if_power_supply_connected = replay_power_supply_checkbox_ptr->is_checked();
if(restart_replay_on_save) if(restart_replay_on_save)
config.replay_config.restart_replay_on_save = restart_replay_on_save->is_checked(); config.replay_config.restart_replay_on_save = restart_replay_on_save->is_checked();
config.replay_config.save_directory = save_directory_button_ptr->get_text(); config.replay_config.save_directory = save_directory_button_ptr->get_text();

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@@ -397,7 +397,7 @@ Where should temporary replay data be stored?=¿Dónde se deben almacenar los ar
RAM=RAM RAM=RAM
Disk (Not recommended on SSDs)=Disco (no recomendado en SSDs) Disk (Not recommended on SSDs)=Disco (no recomendado en SSDs)
Turn on replay when this program starts=Activar la repetición cuando se inicie este programa Turn on replay when this program starts=Activar la repetición cuando se inicie este programa
Turn on replay when power supply is connected=Activar la repetición cuando se conecte la fuente de alimentación Only turn on replay if a power supply is connected=Solo active la reproducción si hay una fuente de alimentación conectada
Don't turn on replay automatically=No activar la repetición automáticamente Don't turn on replay automatically=No activar la repetición automáticamente
Restart replay on save=Reiniciar la repetición al guardar Restart replay on save=Reiniciar la repetición al guardar
Estimated video max file size %s: %.2fMB.\nChange video bitrate or replay duration to change file size.=Tamaño máximo estimado del archivo de vídeo %s: %.2fMB.\nCambia la tasa de bits del vídeo o la duración de la repetición para cambiar el tamaño del archivo. Estimated video max file size %s: %.2fMB.\nChange video bitrate or replay duration to change file size.=Tamaño máximo estimado del archivo de vídeo %s: %.2fMB.\nCambia la tasa de bits del vídeo o la duración de la repetición para cambiar el tamaño del archivo.

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@@ -410,7 +410,7 @@ Where should temporary replay data be stored?=Où stocker les données temporair
RAM=RAM RAM=RAM
Disk (Not recommended on SSDs)=Disque (Non recommandé sur SSD) Disk (Not recommended on SSDs)=Disque (Non recommandé sur SSD)
Turn on replay when this program starts=Activer le replay au démarrage du programme Turn on replay when this program starts=Activer le replay au démarrage du programme
Turn on replay when power supply is connected=Activer le replay lorsque lalimentation est branchée Only turn on replay if a power supply is connected=N'activez la lecture que si une alimentation est branchée
Don't turn on replay automatically=Ne pas activer automatiquement le replay Don't turn on replay automatically=Ne pas activer automatiquement le replay
Restart replay on save=Redémarrer le replay après sauvegarde Restart replay on save=Redémarrer le replay après sauvegarde
Estimated video max file size %s: %.2fMB.\nChange video bitrate or replay duration to change file size.=Taille maximale estimée du fichier vidéo %s : %.2f Mo.\nModifiez le débit ou la durée de replay pour changer la taille du fichier. Estimated video max file size %s: %.2fMB.\nChange video bitrate or replay duration to change file size.=Taille maximale estimée du fichier vidéo %s : %.2f Mo.\nModifiez le débit ou la durée de replay pour changer la taille du fichier.

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@@ -402,7 +402,7 @@ Where should temporary replay data be stored?=Hol legyenek tárolva az ideiglene
RAM=RAM RAM=RAM
Disk (Not recommended on SSDs)=Lemez (SSD-n nem ajánlott) Disk (Not recommended on SSDs)=Lemez (SSD-n nem ajánlott)
Turn on replay when this program starts=Visszajátszás bekapcsolása a program indításakor Turn on replay when this program starts=Visszajátszás bekapcsolása a program indításakor
Turn on replay when power supply is connected=Visszajátszás bekapcsolása tápellátás csatlakoztatásakor Only turn on replay if a power supply is connected=Csak akkor kapcsolja be a visszajátszást, ha a tápegység csatlakoztatva van
Don't turn on replay automatically=Ne kapcsolja be automatikusan a visszajátszást Don't turn on replay automatically=Ne kapcsolja be automatikusan a visszajátszást
Restart replay on save=Visszajátszás újraindítása mentéskor Restart replay on save=Visszajátszás újraindítása mentéskor
Estimated video max file size %s: %.2fMB.\nChange video bitrate or replay duration to change file size.=Becsült maximális videófájl-méret %s: %.2fMB.\nA fájlméret módosításához változtasd meg a bitrátát vagy a visszajátszás hosszát. Estimated video max file size %s: %.2fMB.\nChange video bitrate or replay duration to change file size.=Becsült maximális videófájl-méret %s: %.2fMB.\nA fájlméret módosításához változtasd meg a bitrátát vagy a visszajátszás hosszát.

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@@ -414,7 +414,7 @@ Where should temporary replay data be stored?=一時的なリプレイデータ
RAM=RAM RAM=RAM
Disk (Not recommended on SSDs)=ディスク(SSD では非推奨) Disk (Not recommended on SSDs)=ディスク(SSD では非推奨)
Turn on replay when this program starts=このプログラム起動時にリプレイをオン Turn on replay when this program starts=このプログラム起動時にリプレイをオン
Turn on replay when power supply is connected=電源接続時にリプレイをオン Only turn on replay if a power supply is connected=電源接続されている場合にのみリプレイをオンにしてください
Don't turn on replay automatically=自動でリプレイをオンにしない Don't turn on replay automatically=自動でリプレイをオンにしない
Restart replay on save=保存時にリプレイを再起動 Restart replay on save=保存時にリプレイを再起動
Estimated video max file size %s: %.2fMB.\nChange video bitrate or replay duration to change file size.=推定動画最大サイズ %s: %.2fMB\nファイルサイズを変えるにはビットレートまたはリプレイ秒数を変更してください Estimated video max file size %s: %.2fMB.\nChange video bitrate or replay duration to change file size.=推定動画最大サイズ %s: %.2fMB\nファイルサイズを変えるにはビットレートまたはリプレイ秒数を変更してください

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@@ -397,7 +397,7 @@ Where should temporary replay data be stored?=Где должны хранить
RAM=ОЗУ RAM=ОЗУ
Disk (Not recommended on SSDs)=Диск (не рекомендуется для SSD) Disk (Not recommended on SSDs)=Диск (не рекомендуется для SSD)
Turn on replay when this program starts=Включать повтор при запуске программы Turn on replay when this program starts=Включать повтор при запуске программы
Turn on replay when power supply is connected=Включать повтор при подключении источника питания Only turn on replay if a power supply is connected=Включайте воспроизведение только при подключенном источнике питания
Don't turn on replay automatically=Не включать повтор автоматически Don't turn on replay automatically=Не включать повтор автоматически
Restart replay on save=Перезапускать повтор при сохранении Restart replay on save=Перезапускать повтор при сохранении
Estimated video max file size %s: %.2fMB.\nChange video bitrate or replay duration to change file size.=Примерный максимальный размер видео файла %s: %.2fMB.\nИзмените битрейт видео или длительность повтора, чтобы изменить размер файла. Estimated video max file size %s: %.2fMB.\nChange video bitrate or replay duration to change file size.=Примерный максимальный размер видео файла %s: %.2fMB.\nИзмените битрейт видео или длительность повтора, чтобы изменить размер файла.

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@@ -413,7 +413,7 @@ Where should temporary replay data be stored?=
RAM= RAM=
Disk (Not recommended on SSDs)= Disk (Not recommended on SSDs)=
Turn on replay when this program starts= Turn on replay when this program starts=
Turn on replay when power supply is connected= Only turn on replay if a power supply is connected=
Don't turn on replay automatically= Don't turn on replay automatically=
Restart replay on save= Restart replay on save=
Estimated video max file size %s: %.2fMB.\nChange video bitrate or replay duration to change file size.= Estimated video max file size %s: %.2fMB.\nChange video bitrate or replay duration to change file size.=

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@@ -395,7 +395,7 @@ Where should temporary replay data be stored?=Де мають зберігати
RAM=ОЗП RAM=ОЗП
Disk (Not recommended on SSDs)=Диск (не рекомендовано для SSD) Disk (Not recommended on SSDs)=Диск (не рекомендовано для SSD)
Turn on replay when this program starts=Увімкнути повтор при запуску програми Turn on replay when this program starts=Увімкнути повтор при запуску програми
Turn on replay when power supply is connected=Увімкнути повтор при підключенні джерела живлення Only turn on replay if a power supply is connected=Вмикати повтор лише за наявності підключення до джерела живлення
Don't turn on replay automatically=Не вмикати повтор автоматично Don't turn on replay automatically=Не вмикати повтор автоматично
Restart replay on save=Перезапускати повтор при збереженні Restart replay on save=Перезапускати повтор при збереженні
Estimated video max file size %s: %.2fMB.\nChange video bitrate or replay duration to change file size.=Приблизний максимальний розмір відео файлу %s: %.2fMB.\nЗмініть бітрейт відео або тривалість повтору, щоб змінити розмір файлу. Estimated video max file size %s: %.2fMB.\nChange video bitrate or replay duration to change file size.=Приблизний максимальний розмір відео файлу %s: %.2fMB.\nЗмініть бітрейт відео або тривалість повтору, щоб змінити розмір файлу.