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https://repo.dec05eba.com/gpu-screen-recorder-ui
synced 2026-03-31 17:27:05 +09:00
Improve entry with cutting off text, vertical scroll, text selection, caret movement, copy, etc
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@@ -5,9 +5,17 @@
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#include <mglpp/graphics/Color.hpp>
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#include <mglpp/graphics/Text.hpp>
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#include <mglpp/graphics/Rectangle.hpp>
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namespace gsr {
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using EntryValidateHandler = std::function<bool(std::string &str)>;
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class Entry;
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enum class EntryValidateHandlerResult {
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DENY,
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ALLOW,
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REPLACED
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};
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using EntryValidateHandler = std::function<EntryValidateHandlerResult(Entry &entry, const std::string &str)>;
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class Entry : public Widget {
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public:
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@@ -20,19 +28,39 @@ namespace gsr {
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mgl::vec2f get_size() override;
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void set_text(std::string str);
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EntryValidateHandlerResult set_text(std::string str);
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const std::string& get_text() const;
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// Also updates the cursor position
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void replace_text(size_t index, size_t size, const std::string &replacement);
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// Return false to specify that the string should not be accepted. This reverts the string back to its previous value.
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// The input can be changed by changing the input parameter and returning true.
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EntryValidateHandler validate_handler;
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std::function<void(const std::string &text)> on_changed;
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private:
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EntryValidateHandlerResult set_text_internal(std::string str);
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void draw_caret(mgl::Window &window, mgl::vec2f draw_pos, mgl::vec2f caret_size);
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void draw_caret_selection(mgl::Window &window, mgl::vec2f draw_pos, mgl::vec2f caret_size);
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mgl_index_codepoint_pair find_closest_caret_index_by_position(mgl::vec2f position);
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private:
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struct Caret {
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float offset_x = 0.0f;
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int utf8_index = 0;
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int byte_index = 0;
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};
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mgl::Rectangle background;
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mgl::Text text;
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float max_width;
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bool selected = false;
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float caret_offset_x = 0.0f;
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bool selecting_text = false;
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bool selecting_with_keyboard = false;
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bool show_selection = false;
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Caret caret;
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Caret selection_start_caret;
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float text_overflow = 0.0f;
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};
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EntryValidateHandler create_entry_validator_integer_in_range(int min, int max);
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@@ -2,6 +2,7 @@
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#include <mglpp/system/vec.hpp>
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#include <mglpp/graphics/Color.hpp>
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#include <mglpp/window/Window.hpp>
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namespace mgl {
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class Window;
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@@ -14,4 +15,5 @@ namespace gsr {
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void set_frame_delta_seconds(double frame_delta);
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mgl::vec2f scale_keep_aspect_ratio(mgl::vec2f from, mgl::vec2f to);
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mgl::vec2f clamp_keep_aspect_ratio(mgl::vec2f from, mgl::vec2f to);
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mgl::Scissor scissor_get_sub_area(mgl::Scissor parent, mgl::Scissor child);
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}
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