Fix some mice and controllers being grabbed when they shouldn't

This commit is contained in:
dec05eba
2025-05-14 21:00:21 +02:00
parent c7bfaf90ec
commit af4fc84ef7
4 changed files with 76 additions and 13 deletions

View File

@@ -208,7 +208,6 @@ namespace gsr {
}*/
static const Monitor* find_monitor_at_position(const std::vector<Monitor> &monitors, mgl::vec2i pos) {
assert(!monitors.empty());
for(const Monitor &monitor : monitors) {
if(mgl::IntRect(monitor.position, monitor.size).contains(pos))
return &monitor;