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https://repo.dec05eba.com/gpu-screen-recorder-ui
synced 2026-05-04 14:00:46 +09:00
Make sure all sizes are scaled by window size, make sure all elements are visible for very low resolutions and text doesn't get too small
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@@ -7,10 +7,10 @@
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#include <mglpp/system/FloatRect.hpp>
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namespace gsr {
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static const float padding_top = 10.0f;
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static const float padding_bottom = 10.0f;
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static const float padding_left = 10.0f;
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static const float padding_right = 10.0f;
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static const float padding_top_scale = 0.004629f;
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static const float padding_bottom_scale = 0.004629f;
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static const float padding_left_scale = 0.007f;
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static const float padding_right_scale = 0.007f;
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Button::Button(mgl::Font *font, const char *text, mgl::vec2f size, mgl::Color bg_color) : size(size), bg_color(bg_color), text(text, *font) {
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@@ -40,10 +40,15 @@ namespace gsr {
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const bool mouse_inside = mgl::FloatRect(draw_pos, item_size).contains(window.get_mouse_position().to_vec2f());
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if(mouse_inside)
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draw_rectangle_outline(window, draw_pos, item_size, gsr::get_theme().tint_color, border_scale * gsr::get_theme().window_height);
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draw_rectangle_outline(window, draw_pos, item_size, get_theme().tint_color, border_scale * get_theme().window_height);
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}
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mgl::vec2f Button::get_size() {
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const int padding_top = padding_top_scale * get_theme().window_height;
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const int padding_bottom = padding_bottom_scale * get_theme().window_height;
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const int padding_left = padding_left_scale * get_theme().window_height;
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const int padding_right = padding_right_scale * get_theme().window_height;
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const mgl::vec2f text_bounds = text.get_bounds().size;
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mgl::vec2f s = size;
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if(s.x < 0.0001f)
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