Wayland: only prevent game minimizing if the input focused window is x11. Change screenshot program to a command instead, allows spectacle -E to work

This commit is contained in:
dec05eba
2025-12-22 15:55:13 +01:00
parent 245dcf5730
commit c039b79174
6 changed files with 27 additions and 11 deletions

View File

@@ -17,6 +17,7 @@
#include "../include/CursorTracker/CursorTrackerX11.hpp"
#include "../include/CursorTracker/CursorTrackerWayland.hpp"
#include <iomanip>
#include <string.h>
#include <assert.h>
#include <sys/wait.h>
@@ -1022,7 +1023,10 @@ namespace gsr {
// Wayland doesn't allow XGrabPointer/XGrabKeyboard when a wayland application is focused.
// If the focused window is a wayland application then don't use override redirect and instead create
// a fullscreen window for the ui.
const bool prevent_game_minimizing = gsr_info.system_info.display_server != DisplayServer::WAYLAND || (x11_cursor_window && is_window_fullscreen_on_monitor(display, x11_cursor_window, *focused_monitor)) || is_wlroots || is_hyprland;
const bool prevent_game_minimizing = gsr_info.system_info.display_server != DisplayServer::WAYLAND
|| (x11_cursor_window && is_window_fullscreen_on_monitor(display, x11_cursor_window, *focused_monitor) && get_focused_window(display, WindowCaptureType::FOCUSED, false) == x11_cursor_window)
|| is_wlroots
|| is_hyprland;
if(prevent_game_minimizing) {
window_pos = focused_monitor->position;
@@ -1917,7 +1921,7 @@ namespace gsr {
const Window gsr_ui_window = window ? (Window)window->get_system_handle() : None;
std::string focused_window_name = get_window_name_at_cursor_position(display, gsr_ui_window);
if(focused_window_name.empty())
focused_window_name = get_focused_window_name(display, WindowCaptureType::FOCUSED);
focused_window_name = get_focused_window_name(display, WindowCaptureType::FOCUSED, false);
if(focused_window_name.empty())
focused_window_name = "Game";
@@ -2178,7 +2182,10 @@ namespace gsr {
led_indicator->blink();
if(!strip(config.screenshot_config.custom_script).empty()) {
const char *args[] = { config.screenshot_config.custom_script.c_str(), screenshot_filepath.c_str(), nullptr };
std::stringstream ss;
ss << config.screenshot_config.custom_script << " " << std::quoted(screenshot_filepath);
const std::string command = ss.str();
const char *args[] = { "/bin/sh", "-c", command.c_str(), nullptr };
exec_program_on_host_daemonized(args);
}
} else {
@@ -2230,7 +2237,7 @@ namespace gsr {
mgl_context *context = mgl_get_context();
Display *display = (Display*)context->connection;
const Window focused_window = get_focused_window(display, WindowCaptureType::FOCUSED);
const Window focused_window = get_focused_window(display, WindowCaptureType::FOCUSED, false);
if(window && focused_window == (Window)window->get_system_handle())
return;