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https://repo.dec05eba.com/gpu-screen-recorder-ui
synced 2026-05-05 22:40:44 +09:00
Wayland: only prevent game minimizing if the input focused window is x11. Change screenshot program to a command instead, allows spectacle -E to work
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@@ -121,7 +121,7 @@ namespace gsr {
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return root_pos;
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}
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Window get_focused_window(Display *dpy, WindowCaptureType cap_type) {
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Window get_focused_window(Display *dpy, WindowCaptureType cap_type, bool fallback_cursor_focused) {
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//const Atom net_active_window_atom = XInternAtom(dpy, "_NET_ACTIVE_WINDOW", False);
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Window focused_window = None;
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@@ -146,6 +146,9 @@ namespace gsr {
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XGetInputFocus(dpy, &focused_window, &revert_to);
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if(focused_window && focused_window != DefaultRootWindow(dpy) && window_is_user_program(dpy, focused_window))
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return focused_window;
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if(!fallback_cursor_focused)
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return None;
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}
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get_cursor_position(dpy, &focused_window);
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@@ -213,9 +216,9 @@ namespace gsr {
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return result;
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}
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std::string get_focused_window_name(Display *dpy, WindowCaptureType window_capture_type) {
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std::string get_focused_window_name(Display *dpy, WindowCaptureType window_capture_type, bool fallback_cursor_focused) {
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std::string result;
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const Window focused_window = get_focused_window(dpy, window_capture_type);
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const Window focused_window = get_focused_window(dpy, window_capture_type, fallback_cursor_focused);
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if(focused_window == None)
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return result;
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