mirror of
https://repo.dec05eba.com/gpu-screen-recorder-ui
synced 2026-03-31 09:17:04 +09:00
Add entry with basic text editing and validation for numbers
This commit is contained in:
4
TODO
4
TODO
@@ -12,4 +12,6 @@ DISPLAY gamescope-0
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Colorscheme should follow graphics card in use. On nvidia use nvidia green, on intel use intel blue and on amd use amd red.
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Colorscheme should follow graphics card in use. On nvidia use nvidia green, on intel use intel blue and on amd use amd red.
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Optimize list/page when having a few items in it (dont use vector<unique_ptr<Widget>>).
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Optimize list/page when having a few items in it (dont use vector<unique_ptr<Widget>>).
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Only redraw ui if changed (dirty state, propagate upward. Set dirty when adding widget or changing any visible properly on a widget or when event updates how the widget should be displayed).
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Submodule depends/mglpp updated: 171b42c390...b1a54b1831
36
include/gui/Entry.hpp
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36
include/gui/Entry.hpp
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@@ -0,0 +1,36 @@
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#pragma once
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#include "Widget.hpp"
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#include <functional>
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#include <mglpp/graphics/Color.hpp>
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#include <mglpp/graphics/Text.hpp>
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namespace gsr {
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using EntryValidateHandler = std::function<bool(std::string &str)>;
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class Entry : public Widget {
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public:
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Entry(mgl::Font *font, const char *text, float max_width);
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Entry(const Entry&) = delete;
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Entry& operator=(const Entry&) = delete;
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bool on_event(mgl::Event &event, mgl::Window &window, mgl::vec2f offset) override;
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void draw(mgl::Window &window, mgl::vec2f offset) override;
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mgl::vec2f get_size() override;
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void set_string(std::string str);
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// Return false to specify that the string should not be accepted. This reverts the string back to its previous value.
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// The input can be changed by changing the input parameter and returning true.
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EntryValidateHandler validate_handler;
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private:
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mgl::Text text;
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float max_width;
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bool selected = false;
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float caret_offset_x = 0.0f;
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};
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EntryValidateHandler create_entry_validator_integer_in_range(int min, int max);
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}
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@@ -13,12 +13,7 @@ namespace gsr {
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bool Button::on_event(mgl::Event &event, mgl::Window&, mgl::vec2f offset) {
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bool Button::on_event(mgl::Event &event, mgl::Window&, mgl::vec2f offset) {
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if(event.type == mgl::Event::MouseMoved) {
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if(event.type == mgl::Event::MouseMoved) {
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const bool inside = mgl::FloatRect(position + offset, size).contains({ (float)event.mouse_move.x, (float)event.mouse_move.y });
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mouse_inside = mgl::FloatRect(position + offset, size).contains({ (float)event.mouse_move.x, (float)event.mouse_move.y });
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if(mouse_inside && !inside) {
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mouse_inside = false;
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} else if(!mouse_inside && inside) {
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mouse_inside = true;
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}
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} else if(event.type == mgl::Event::MouseButtonPressed) {
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} else if(event.type == mgl::Event::MouseButtonPressed) {
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const bool clicked_inside = mouse_inside;
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const bool clicked_inside = mouse_inside;
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if(clicked_inside && on_click)
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if(clicked_inside && on_click)
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@@ -29,12 +29,7 @@ namespace gsr {
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if(event.type == mgl::Event::MouseMoved) {
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if(event.type == mgl::Event::MouseMoved) {
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const mgl::vec2f draw_pos = position + offset;
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const mgl::vec2f draw_pos = position + offset;
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const mgl::vec2f collision_margin(1.0f, 1.0f); // Makes sure that multiple buttons that are next to each other wont activate at the same time when the cursor is right between them
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const mgl::vec2f collision_margin(1.0f, 1.0f); // Makes sure that multiple buttons that are next to each other wont activate at the same time when the cursor is right between them
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const bool inside = mgl::FloatRect(draw_pos + collision_margin, size - collision_margin).contains({ (float)event.mouse_move.x, (float)event.mouse_move.y });
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mouse_inside = mgl::FloatRect(draw_pos + collision_margin, size - collision_margin).contains({ (float)event.mouse_move.x, (float)event.mouse_move.y });
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if(mouse_inside && !inside) {
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mouse_inside = false;
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} else if(!mouse_inside && inside) {
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mouse_inside = true;
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}
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} else if(event.type == mgl::Event::MouseButtonPressed) {
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} else if(event.type == mgl::Event::MouseButtonPressed) {
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const bool clicked_inside = mouse_inside;
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const bool clicked_inside = mouse_inside;
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121
src/gui/Entry.cpp
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121
src/gui/Entry.cpp
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@@ -0,0 +1,121 @@
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#include "../../include/gui/Entry.hpp"
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#include "../../include/gui/Utils.hpp"
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#include "../../include/Theme.hpp"
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#include <mglpp/graphics/Rectangle.hpp>
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#include <mglpp/window/Window.hpp>
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#include <mglpp/window/Event.hpp>
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#include <mglpp/system/FloatRect.hpp>
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#include <mglpp/system/Utf8.hpp>
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#include <optional>
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namespace gsr {
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static const float padding_top = 10.0f;
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static const float padding_bottom = 10.0f;
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static const float padding_left = 10.0f;
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static const float padding_right = 10.0f;
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Entry::Entry(mgl::Font *font, const char *text, float max_width) : text("", *font), max_width(max_width) {
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this->text.set_color(get_theme().text_color);
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set_string(text);
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}
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bool Entry::on_event(mgl::Event &event, mgl::Window&, mgl::vec2f offset) {
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if(event.type == mgl::Event::MouseButtonPressed) {
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selected = mgl::FloatRect(position + offset, get_size()).contains({ (float)event.mouse_button.x, (float)event.mouse_button.y });
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} else if(event.type == mgl::Event::KeyPressed && selected) {
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if(event.key.code == mgl::Keyboard::Backspace && !text.get_string().empty()) {
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std::string str = text.get_string();
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const size_t prev_index = mgl::utf8_get_start_of_codepoint((const unsigned char*)str.c_str(), str.size(), str.size());
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str.erase(prev_index, std::string::npos);
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set_string(std::move(str));
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}
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} else if(event.type == mgl::Event::TextEntered && selected && event.text.codepoint >= 32) {
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std::string str = text.get_string();
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str.append(event.text.str, event.text.size);
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set_string(std::move(str));
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}
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return true;
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}
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void Entry::draw(mgl::Window &window, mgl::vec2f offset) {
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const mgl::vec2f draw_pos = position + offset;
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mgl::Rectangle background(get_size());
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background.set_position(draw_pos.floor());
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background.set_color(selected ? mgl::Color(0, 0, 0, 255) : mgl::Color(0, 0, 0, 120));
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window.draw(background);
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if(selected) {
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const int border_size = 3;
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draw_rectangle_outline(window, draw_pos.floor(), get_size().floor(), get_theme().tint_color, border_size);
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const int caret_width = 2;
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mgl::Rectangle caret({caret_width, text.get_bounds().size.y});
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caret.set_position((draw_pos + mgl::vec2f(padding_left + caret_offset_x, padding_top)).floor());
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caret.set_color(mgl::Color(255, 255, 255));
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window.draw(caret);
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}
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text.set_position((draw_pos + mgl::vec2f(padding_left, get_size().y * 0.5f - text.get_bounds().size.y * 0.5f)).floor());
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window.draw(text);
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}
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mgl::vec2f Entry::get_size() {
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return { max_width, text.get_bounds().size.y + padding_top + padding_bottom };
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}
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void Entry::set_string(std::string str) {
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if(!validate_handler || validate_handler(str)) {
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text.set_string(std::move(str));
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caret_offset_x = text.find_character_pos(99999).x - this->text.get_position().x;
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fprintf(stderr, "caret offset: %f\n", caret_offset_x);
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}
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}
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static bool is_number(uint8_t c) {
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return c >= '0' && c <= '9';
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}
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static std::optional<int> to_integer(const std::string &str) {
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if(str.empty())
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return std::nullopt;
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size_t i = 0;
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const bool negative = str[0] == '-';
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if(negative)
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i = 1;
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int number = 0;
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for(; i < str.size(); ++i) {
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if(!is_number(str[i]))
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return false;
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const int new_number = number * 10 + (str[i] - '0');
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if(new_number < number)
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return std::nullopt; // Overflow
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number = new_number;
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}
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if(negative)
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number = -number;
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return number;
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}
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EntryValidateHandler create_entry_validator_integer_in_range(int min, int max) {
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return [min, max](std::string &str) {
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if(str.empty())
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return true;
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std::optional<int> number = to_integer(str);
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if(!number)
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return false;
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if(number.value() < min)
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str = std::to_string(min);
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else if(number.value() > max)
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str = std::to_string(max);
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return true;
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};
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}
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}
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33
src/main.cpp
33
src/main.cpp
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#include "../include/gui/ScrollablePage.hpp"
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#include "../include/gui/ScrollablePage.hpp"
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#include "../include/gui/DropdownButton.hpp"
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#include "../include/gui/DropdownButton.hpp"
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#include "../include/gui/Button.hpp"
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#include "../include/gui/Button.hpp"
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#include "../include/gui/Entry.hpp"
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#include "../include/gui/ComboBox.hpp"
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#include "../include/gui/ComboBox.hpp"
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#include "../include/gui/Label.hpp"
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#include "../include/gui/Label.hpp"
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#include "../include/gui/List.hpp"
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#include "../include/gui/List.hpp"
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@@ -182,6 +183,28 @@ static std::string color_to_hex_str(mgl::Color color) {
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return result;
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return result;
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}
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}
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/*
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{
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{
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gsr::List::Orientation::VERTICAL,
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"Record area:",
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{
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{"Window, "window"},
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{"Focused window", "focused"},
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},
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},
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{
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gsr::List::Orientation::VERTICAL,
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"Video quality:",
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{
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{"Medium, "medium"},
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{"High", "high"},
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{"Very high", "very_high"},
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},
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}
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}
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*/
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static void add_widgets_to_settings_page(mgl::Font &title_font, mgl::vec2i window_size, mgl::vec2f settings_page_position, mgl::vec2f settings_page_size, gsr::Page *settings_page, gsr::Page *settings_content_page, const gsr::GsrInfo &gsr_info, const std::vector<gsr::AudioDevice> &audio_devices, std::function<void()> settings_back_button_callback) {
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static void add_widgets_to_settings_page(mgl::Font &title_font, mgl::vec2i window_size, mgl::vec2f settings_page_position, mgl::vec2f settings_page_size, gsr::Page *settings_page, gsr::Page *settings_content_page, const gsr::GsrInfo &gsr_info, const std::vector<gsr::AudioDevice> &audio_devices, std::function<void()> settings_back_button_callback) {
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auto back_button = std::make_unique<gsr::Button>(&title_font, "Back", mgl::vec2f(window_size.x / 10, window_size.y / 15), gsr::get_theme().scrollable_page_bg_color);
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auto back_button = std::make_unique<gsr::Button>(&title_font, "Back", mgl::vec2f(window_size.x / 10, window_size.y / 15), gsr::get_theme().scrollable_page_bg_color);
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back_button->set_position(settings_page_position + mgl::vec2f(settings_page_size.x + window_size.x / 50, 0.0f).floor());
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back_button->set_position(settings_page_position + mgl::vec2f(settings_page_size.x + window_size.x / 50, 0.0f).floor());
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@@ -232,7 +255,7 @@ auto back_button = std::make_unique<gsr::Button>(&title_font, "Back", mgl::vec2f
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auto video_quality_box = std::make_unique<gsr::ComboBox>(&title_font);
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auto video_quality_box = std::make_unique<gsr::ComboBox>(&title_font);
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video_quality_box->add_item("Medium", "medium");
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video_quality_box->add_item("Medium", "medium");
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video_quality_box->add_item("High (Recommended for live streaming)", "high");
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video_quality_box->add_item("High (Recommended for live streaming)", "high");
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video_quality_box->add_item("Very High (Recommended)", "very_high");
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video_quality_box->add_item("Very high (Recommended)", "very_high");
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video_quality_box->add_item("Ultra", "ultra");
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video_quality_box->add_item("Ultra", "ultra");
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video_quality_list->add_widget(std::move(video_quality_box));
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video_quality_list->add_widget(std::move(video_quality_box));
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}
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}
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@@ -251,10 +274,10 @@ auto back_button = std::make_unique<gsr::Button>(&title_font, "Back", mgl::vec2f
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auto framerate_list = std::make_unique<gsr::List>(gsr::List::Orientation::VERTICAL);
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auto framerate_list = std::make_unique<gsr::List>(gsr::List::Orientation::VERTICAL);
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{
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{
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framerate_list->add_widget(std::make_unique<gsr::Label>(&title_font, "Frame rate:", gsr::get_theme().text_color));
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framerate_list->add_widget(std::make_unique<gsr::Label>(&title_font, "Frame rate:", gsr::get_theme().text_color));
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auto framerate_box = std::make_unique<gsr::ComboBox>(&title_font);
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//create_entry_validator_integer_in_range
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framerate_box->add_item("60", "60");
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auto framerate_entry = std::make_unique<gsr::Entry>(&title_font, "60", title_font.get_character_size() * 2);
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framerate_box->add_item("30", "30");
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framerate_entry->validate_handler = gsr::create_entry_validator_integer_in_range(1, 500);
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framerate_list->add_widget(std::move(framerate_box));
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framerate_list->add_widget(std::move(framerate_entry));
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}
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}
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quality_list->add_widget(std::move(framerate_list));
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quality_list->add_widget(std::move(framerate_list));
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}
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}
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Reference in New Issue
Block a user