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https://repo.dec05eba.com/gpu-screen-recorder-ui
synced 2026-05-05 22:40:44 +09:00
Better debug test
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2
TODO
2
TODO
@@ -116,3 +116,5 @@ We can get the name of the running steam game without x11 by listing processes a
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All steam game names by ID are available at https://api.steampowered.com/ISteamApps/GetAppList/v2/. The name of a single game can be retrieved from http://store.steampowered.com/api/appdetails?appids=115800.
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All steam game names by ID are available at https://api.steampowered.com/ISteamApps/GetAppList/v2/. The name of a single game can be retrieved from http://store.steampowered.com/api/appdetails?appids=115800.
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Dont put widget position to int position when scrolling. This makes the UI jitter when it's coming to a halt.
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Dont put widget position to int position when scrolling. This makes the UI jitter when it's coming to a halt.
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Show a popup asking if the user wants to add the program to system startup when launching the program, with a dismiss option and "Do not show again".
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@@ -205,7 +205,7 @@ int main(int argc, char **argv) {
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gsr::SupportedCaptureOptions capture_options = gsr::get_supported_capture_options(gsr_info);
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gsr::SupportedCaptureOptions capture_options = gsr::get_supported_capture_options(gsr_info);
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std::string resources_path;
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std::string resources_path;
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if(access("sibs-build", F_OK) == 0) {
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if(access("sibs-build/linux_x86_64/debug/gsr-ui", F_OK) == 0) {
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resources_path = "./";
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resources_path = "./";
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} else {
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} else {
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#ifdef GSR_UI_RESOURCES_PATH
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#ifdef GSR_UI_RESOURCES_PATH
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