Use glx on wayland to workaround buggy nvidia driver

This commit is contained in:
dec05eba
2025-01-09 19:23:48 +01:00
parent 77dd32a3ff
commit ce6c924f58

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@@ -743,7 +743,10 @@ namespace gsr {
// MGL_WINDOW_TYPE_DIALOG is needed for kde plasma wayland in some cases, otherwise the window will pop up on another activity // MGL_WINDOW_TYPE_DIALOG is needed for kde plasma wayland in some cases, otherwise the window will pop up on another activity
// or may not be visible at all // or may not be visible at all
window_create_params.window_type = (is_kwin && gsr_info.system_info.display_server == DisplayServer::WAYLAND) ? MGL_WINDOW_TYPE_DIALOG : MGL_WINDOW_TYPE_NORMAL; window_create_params.window_type = (is_kwin && gsr_info.system_info.display_server == DisplayServer::WAYLAND) ? MGL_WINDOW_TYPE_DIALOG : MGL_WINDOW_TYPE_NORMAL;
window_create_params.render_api = MGL_RENDER_API_EGL; // Nvidia + Wayland + Egl doesn't work on some systems properly and it instead falls back to software rendering.
// Use Glx on Wayland to workaround this issue. This is fine since Egl is only needed for x11 to reliably get the texture of the fullscreen window on Nvidia
// when a compositor isn't running.
window_create_params.render_api = gsr_info.system_info.display_server == DisplayServer::WAYLAND ? MGL_RENDER_API_GLX : MGL_RENDER_API_EGL;
if(!window->create("gsr ui", window_create_params)) if(!window->create("gsr ui", window_create_params))
fprintf(stderr, "error: failed to create window\n"); fprintf(stderr, "error: failed to create window\n");