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https://repo.dec05eba.com/gpu-screen-recorder-ui
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Replace / and \ with space in application name
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15
TODO
15
TODO
@@ -217,3 +217,18 @@ The UI is unusable on a vertical monitor.
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Steam overlay interfers with controller input in gsr ui. Maybe move controller handling the gsr-global-hotkeys to do a grab on the controller, to only give the key input to gsr ui.
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Add option to show recording status with scroll lock led (use x11 xkb). Blink when starting/stopping recording and set led on when recording is running and set led off when not recording.
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Use /dev/input/eventN or /dev/hidrawN for controller input since /dev/input/jsN buttons are different on different controllers, for example home button is different on ps4 (10), gamesir (8) and hori (12).
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For joysticks (gamepads) create a virtual device for each one (/dev/uinput) that has the same vendor, product and name. This is to make sure that it behaves the same way in applications since applications
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access joysticks directly through /dev/input/eventN or /dev/input/jsN. It needs the same number of buttons and pretend to be a controller of the same time, for example a ps4 controller
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so that games automatically display ps4 buttons if supported.
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This also allows us to copy event bits and other data from the device instead of saying we support everything.
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This should fix the issue of not being able to write to /dev/uinput with ABS_X event bit set.
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Maybe do this for regular keyboard inputs as well?
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Use generic icons for controller input in settings and allow configuring them.
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Add option to include game name in file name (video and screenshot). Replace / with space.
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Check if the focused window is on top on x11 when choosing to take screenshot or show the window as the background of the overlay.
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@@ -1865,7 +1865,7 @@ namespace gsr {
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if(focused_window_name.empty())
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focused_window_name = "Game";
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string_replace_characters(focused_window_name.data(), "/\\", '_');
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string_replace_characters(focused_window_name.data(), "/\\", ' ');
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std::string video_directory = filepath_get_directory(video_filepath) + "/" + focused_window_name;
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create_directory_recursive(video_directory.data());
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