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https://repo.dec05eba.com/gpu-screen-recorder-ui
synced 2026-04-17 07:26:21 +09:00
Start on global settings, add tint color setting
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@@ -12,7 +12,15 @@ namespace gsr {
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static const float padding_left_scale = 0.007f;
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static const float padding_right_scale = 0.007f;
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Button::Button(mgl::Font *font, const char *text, mgl::vec2f size, mgl::Color bg_color) : size(size), bg_color(bg_color), text(text, *font) {
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// These are relative to the button size
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static const float padding_top_icon_scale = 0.25f;
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static const float padding_bottom_icon_scale = 0.25f;
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static const float padding_left_icon_scale = 0.25f;
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static const float padding_right_icon_scale = 0.25f;
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Button::Button(mgl::Font *font, const char *text, mgl::vec2f size, mgl::Color bg_color) :
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size(size), bg_color(bg_color), bg_hover_color(bg_color), text(text, *font)
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{
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}
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@@ -37,17 +45,23 @@ namespace gsr {
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return;
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const mgl::vec2f draw_pos = position + offset;
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const mgl::vec2f item_size = get_size().floor();
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const bool mouse_inside = mgl::FloatRect(draw_pos, item_size).contains(window.get_mouse_position().to_vec2f()) && !has_parent_with_selected_child_widget();
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mgl::Rectangle background(item_size);
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background.set_position(draw_pos.floor());
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background.set_color(bg_color);
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background.set_color(mouse_inside ? bg_hover_color : bg_color);
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window.draw(background);
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text.set_position((draw_pos + item_size * 0.5f - text.get_bounds().size * 0.5f).floor());
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window.draw(text);
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const bool mouse_inside = mgl::FloatRect(draw_pos, item_size).contains(window.get_mouse_position().to_vec2f()) && !has_parent_with_selected_child_widget();
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if(sprite.get_texture() && sprite.get_texture()->is_valid()) {
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scale_sprite_to_button_size();
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sprite.set_position((background.get_position() + background.get_size() * 0.5f - sprite.get_size() * 0.5f).floor());
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window.draw(sprite);
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}
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if(mouse_inside) {
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const mgl::Color outline_color = (bg_color == get_color_theme().tint_color) ? mgl::Color(255, 255, 255) : get_color_theme().tint_color;
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draw_rectangle_outline(window, draw_pos, item_size, outline_color, std::max(1.0f, border_scale * get_theme().window_height));
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@@ -76,6 +90,14 @@ namespace gsr {
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border_scale = scale;
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}
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void Button::set_bg_hover_color(mgl::Color color) {
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bg_hover_color = color;
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}
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void Button::set_icon(mgl::Texture *texture) {
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sprite.set_texture(texture);
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}
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const std::string& Button::get_text() const {
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return text.get_string();
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}
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@@ -83,4 +105,18 @@ namespace gsr {
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void Button::set_text(std::string str) {
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text.set_string(std::move(str));
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}
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void Button::scale_sprite_to_button_size() {
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if(!sprite.get_texture() || !sprite.get_texture()->is_valid())
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return;
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const mgl::vec2f button_size = get_size();
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const int padding_icon_top = padding_top_icon_scale * button_size.y;
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const int padding_icon_bottom = padding_bottom_icon_scale * button_size.y;
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const int padding_icon_left = padding_left_icon_scale * button_size.y;
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const int padding_icon_right = padding_right_icon_scale * button_size.y;
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const mgl::vec2f desired_size = button_size - mgl::vec2f(padding_icon_left + padding_icon_right, padding_icon_top + padding_icon_bottom);
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sprite.set_size(scale_keep_aspect_ratio(sprite.get_texture()->get_size().to_vec2f(), desired_size).floor());
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}
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}
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