Start on global settings, add tint color setting

This commit is contained in:
dec05eba
2024-12-09 16:29:36 +01:00
parent f3565fdd77
commit f386615937
15 changed files with 237 additions and 28 deletions

View File

@@ -12,7 +12,15 @@ namespace gsr {
static const float padding_left_scale = 0.007f;
static const float padding_right_scale = 0.007f;
Button::Button(mgl::Font *font, const char *text, mgl::vec2f size, mgl::Color bg_color) : size(size), bg_color(bg_color), text(text, *font) {
// These are relative to the button size
static const float padding_top_icon_scale = 0.25f;
static const float padding_bottom_icon_scale = 0.25f;
static const float padding_left_icon_scale = 0.25f;
static const float padding_right_icon_scale = 0.25f;
Button::Button(mgl::Font *font, const char *text, mgl::vec2f size, mgl::Color bg_color) :
size(size), bg_color(bg_color), bg_hover_color(bg_color), text(text, *font)
{
}
@@ -37,17 +45,23 @@ namespace gsr {
return;
const mgl::vec2f draw_pos = position + offset;
const mgl::vec2f item_size = get_size().floor();
const bool mouse_inside = mgl::FloatRect(draw_pos, item_size).contains(window.get_mouse_position().to_vec2f()) && !has_parent_with_selected_child_widget();
mgl::Rectangle background(item_size);
background.set_position(draw_pos.floor());
background.set_color(bg_color);
background.set_color(mouse_inside ? bg_hover_color : bg_color);
window.draw(background);
text.set_position((draw_pos + item_size * 0.5f - text.get_bounds().size * 0.5f).floor());
window.draw(text);
const bool mouse_inside = mgl::FloatRect(draw_pos, item_size).contains(window.get_mouse_position().to_vec2f()) && !has_parent_with_selected_child_widget();
if(sprite.get_texture() && sprite.get_texture()->is_valid()) {
scale_sprite_to_button_size();
sprite.set_position((background.get_position() + background.get_size() * 0.5f - sprite.get_size() * 0.5f).floor());
window.draw(sprite);
}
if(mouse_inside) {
const mgl::Color outline_color = (bg_color == get_color_theme().tint_color) ? mgl::Color(255, 255, 255) : get_color_theme().tint_color;
draw_rectangle_outline(window, draw_pos, item_size, outline_color, std::max(1.0f, border_scale * get_theme().window_height));
@@ -76,6 +90,14 @@ namespace gsr {
border_scale = scale;
}
void Button::set_bg_hover_color(mgl::Color color) {
bg_hover_color = color;
}
void Button::set_icon(mgl::Texture *texture) {
sprite.set_texture(texture);
}
const std::string& Button::get_text() const {
return text.get_string();
}
@@ -83,4 +105,18 @@ namespace gsr {
void Button::set_text(std::string str) {
text.set_string(std::move(str));
}
void Button::scale_sprite_to_button_size() {
if(!sprite.get_texture() || !sprite.get_texture()->is_valid())
return;
const mgl::vec2f button_size = get_size();
const int padding_icon_top = padding_top_icon_scale * button_size.y;
const int padding_icon_bottom = padding_bottom_icon_scale * button_size.y;
const int padding_icon_left = padding_left_icon_scale * button_size.y;
const int padding_icon_right = padding_right_icon_scale * button_size.y;
const mgl::vec2f desired_size = button_size - mgl::vec2f(padding_icon_left + padding_icon_right, padding_icon_top + padding_icon_bottom);
sprite.set_size(scale_keep_aspect_ratio(sprite.get_texture()->get_size().to_vec2f(), desired_size).floor());
}
}