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https://repo.dec05eba.com/gpu-screen-recorder-ui
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Use window texture (xcomposite) for background if the window is fullscreen on the selected monitor
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47
include/window_texture.h
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47
include/window_texture.h
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#ifndef WINDOW_TEXTURE_H
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#define WINDOW_TEXTURE_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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typedef struct _XDisplay Display;
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typedef void (*FUNC_glEGLImageTargetTexture2DOES)(unsigned int target, void *image);
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typedef struct {
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int32_t (*eglGetError)(void);
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void* (*eglCreateImage)(void *dpy, void *ctx, unsigned int target, void *buffer, const intptr_t *attrib_list);
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unsigned int (*eglDestroyImage)(void *dpy, void *image);
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FUNC_glEGLImageTargetTexture2DOES glEGLImageTargetTexture2DOES;
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} egl_functions;
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typedef struct {
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Display *display;
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void *egl_display;
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uint64_t window;
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uint64_t pixmap;
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unsigned int texture_id;
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int redirected;
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egl_functions egl_funcs;
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} WindowTexture;
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/* Returns 0 on success */
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int window_texture_init(WindowTexture *window_texture, Display *display, void *egl_display, uint64_t window, egl_functions egl_funcs);
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void window_texture_deinit(WindowTexture *self);
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/*
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This should ONLY be called when the target window is resized.
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Returns 0 on success.
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*/
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int window_texture_on_resize(WindowTexture *self);
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unsigned int window_texture_get_opengl_texture_id(WindowTexture *self);
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#ifdef __cplusplus
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}
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#endif
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#endif /* WINDOW_TEXTURE_H */
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