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https://repo.dec05eba.com/gpu-screen-recorder-ui
synced 2026-05-05 06:20:44 +09:00
Use window texture (xcomposite) for background if the window is fullscreen on the selected monitor
This commit is contained in:
138
src/window_texture.c
Normal file
138
src/window_texture.c
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@@ -0,0 +1,138 @@
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#include "../include/window_texture.h"
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#include <X11/extensions/Xcomposite.h>
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#include <mgl/mgl.h>
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#include <stdio.h>
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#define EGL_IMAGE_PRESERVED_KHR 0x30D2
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#define EGL_TRUE 1
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#define EGL_NATIVE_PIXMAP_KHR 0x30B0
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static int x11_supports_composite_named_window_pixmap(Display *display) {
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int extension_major;
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int extension_minor;
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if(!XCompositeQueryExtension(display, &extension_major, &extension_minor))
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return 0;
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int major_version;
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int minor_version;
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return XCompositeQueryVersion(display, &major_version, &minor_version) && (major_version > 0 || minor_version >= 2);
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}
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int window_texture_init(WindowTexture *window_texture, Display *display, void *egl_display, uint64_t window, egl_functions egl_funcs) {
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window_texture->display = display;
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window_texture->egl_display = egl_display;
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window_texture->window = window;
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window_texture->pixmap = None;
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window_texture->texture_id = 0;
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window_texture->redirected = 0;
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window_texture->egl_funcs = egl_funcs;
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if(!x11_supports_composite_named_window_pixmap(display))
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return 1;
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XCompositeRedirectWindow(display, window, CompositeRedirectAutomatic);
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window_texture->redirected = 1;
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return window_texture_on_resize(window_texture);
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}
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static void window_texture_cleanup(WindowTexture *self, int delete_texture) {
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mgl_context *context = mgl_get_context();
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if(delete_texture && self->texture_id) {
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context->gl.glDeleteTextures(1, &self->texture_id);
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self->texture_id = 0;
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}
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if(self->pixmap) {
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XFreePixmap(self->display, self->pixmap);
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self->pixmap = None;
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}
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}
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void window_texture_deinit(WindowTexture *self) {
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if(self->redirected) {
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XCompositeUnredirectWindow(self->display, self->window, CompositeRedirectAutomatic);
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self->redirected = 0;
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}
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window_texture_cleanup(self, 1);
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}
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int window_texture_on_resize(WindowTexture *self) {
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window_texture_cleanup(self, 0);
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mgl_context *context = mgl_get_context();
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int result = 0;
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Pixmap pixmap = None;
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unsigned int texture_id = 0;
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void *image = NULL;
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const intptr_t pixmap_attrs[] = {
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EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
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EGL_NONE,
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};
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pixmap = XCompositeNameWindowPixmap(self->display, self->window);
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if(!pixmap) {
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result = 2;
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goto cleanup;
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}
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if(self->texture_id == 0) {
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context->gl.glGenTextures(1, &texture_id);
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if(texture_id == 0) {
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result = 4;
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goto cleanup;
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}
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context->gl.glBindTexture(GL_TEXTURE_2D, texture_id);
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} else {
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context->gl.glBindTexture(GL_TEXTURE_2D, self->texture_id);
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}
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context->gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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context->gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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context->gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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context->gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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/*
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float fLargest = 0.0f;
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &fLargest);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, fLargest);
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*/
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while(context->gl.glGetError()) {}
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while(self->egl_funcs.eglGetError() != EGL_SUCCESS) {}
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image = self->egl_funcs.eglCreateImage(self->egl_display, NULL, EGL_NATIVE_PIXMAP_KHR, (void*)pixmap, pixmap_attrs);
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if(!image) {
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result = 4;
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goto cleanup;
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}
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self->egl_funcs.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
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if(context->gl.glGetError() != 0 || self->egl_funcs.eglGetError() != EGL_SUCCESS) {
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result = 5;
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goto cleanup;
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}
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self->pixmap = pixmap;
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self->texture_id = texture_id;
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cleanup:
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context->gl.glBindTexture(GL_TEXTURE_2D, 0);
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if(image)
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self->egl_funcs.eglDestroyImage(self->egl_display, image);
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if(result != 0) {
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if(texture_id != 0)
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context->gl.glDeleteTextures(1, &texture_id);
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if(pixmap)
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XFreePixmap(self->display, pixmap);
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}
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return result;
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}
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unsigned int window_texture_get_opengl_texture_id(WindowTexture *self) {
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return self->texture_id;
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}
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