Better detect focused x11 window on wayland, properly get focused game name on wayland

This commit is contained in:
dec05eba
2025-02-10 19:31:27 +01:00
parent f4e44cbef5
commit fc2f6f4c50
4 changed files with 24 additions and 8 deletions

View File

@@ -16,8 +16,6 @@ extern "C" {
#include <string.h>
#include <poll.h>
#include <optional>
#define MAX_PROPERTY_VALUE_LEN 4096
namespace gsr {
@@ -105,7 +103,17 @@ namespace gsr {
unsigned int dummy_u;
mgl::vec2i root_pos;
XQueryPointer(dpy, DefaultRootWindow(dpy), &root_window, window, &root_pos.x, &root_pos.y, &dummy_i, &dummy_i, &dummy_u);
const Window direct_window = *window;
*window = window_get_target_window_child(dpy, *window);
// HACK: Count some other x11 windows as having an x11 window focused. Some games seem to create an Input window and that gets focused.
if(!*window) {
XWindowAttributes attr;
memset(&attr, 0, sizeof(attr));
XGetWindowAttributes(dpy, direct_window, &attr);
if(attr.c_class == InputOnly && !get_window_title(dpy, direct_window))
*window = direct_window;
}
return root_pos;
}
@@ -162,7 +170,7 @@ namespace gsr {
return result;
}
static std::optional<std::string> get_window_title(Display *dpy, Window window) {
std::optional<std::string> get_window_title(Display *dpy, Window window) {
const Atom net_wm_name_atom = XInternAtom(dpy, "_NET_WM_NAME", False);
const Atom wm_name_atom = XInternAtom(dpy, "WM_NAME", False);
const Atom utf8_string_atom = XInternAtom(dpy, "UTF8_STRING", False);
@@ -252,13 +260,18 @@ namespace gsr {
XWindowAttributes attr;
memset(&attr, 0, sizeof(attr));
XGetWindowAttributes(dpy, children[i], &attr);
if(attr.override_redirect || attr.c_class != InputOutput)
if(attr.override_redirect || attr.c_class != InputOutput || attr.map_state != IsViewable)
continue;
if(position.x >= attr.x && position.x <= attr.x + attr.width && position.y >= attr.y && position.y <= attr.y + attr.height && window_is_user_program(dpy, children[i])) {
const std::optional<std::string> window_title = get_window_title(dpy, children[i]);
if(position.x >= attr.x && position.x <= attr.x + attr.width && position.y >= attr.y && position.y <= attr.y + attr.height) {
const Window real_window = window_get_target_window_child(dpy, children[i]);
if(!real_window || real_window == ignore_window)
continue;
const std::optional<std::string> window_title = get_window_title(dpy, real_window);
if(window_title)
result = strip(window_title.value());
break;
}
}