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https://repo.dec05eba.com/gpu-screen-recorder-ui
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14 lines
261 B
C++
14 lines
261 B
C++
#pragma once
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#include <string>
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namespace gsr {
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struct ActiveHyprlandWindow {
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std::string window_id = "";
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std::string title = "Game";
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};
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void start_hyprland_listener_thread();
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std::string get_current_hyprland_window_title();
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}
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