Files
gpu-screen-recorder-ui/include/RegionSelector.hpp

55 lines
1.4 KiB
C++

#pragma once
#include "WindowUtils.hpp"
#include <mglpp/system/vec.hpp>
#include <mglpp/graphics/Color.hpp>
#include <vector>
#include <X11/Xlib.h>
struct wl_display;
namespace gsr {
struct Region {
mgl::vec2i pos;
mgl::vec2i size;
};
class RegionSelector {
public:
RegionSelector();
RegionSelector(const RegionSelector&) = delete;
RegionSelector& operator=(const RegionSelector&) = delete;
~RegionSelector();
bool start(mgl::Color border_color);
void stop();
bool is_started() const;
bool failed() const;
bool poll_events();
bool take_selection();
bool take_canceled();
Region get_selection(Display *x11_dpy, struct wl_display *wayland_dpy) const;
private:
void on_button_press(const void *de);
void on_button_release(const void *de);
void on_mouse_motion(const void *de);
private:
Display *dpy = nullptr;
unsigned long region_window = 0;
unsigned long cursor_window = 0;
unsigned long region_window_colormap = 0;
int xi_opcode = 0;
GC region_gc = nullptr;
GC cursor_gc = nullptr;
Region region;
bool selecting_region = false;
bool selected = false;
bool canceled = false;
bool is_wayland = false;
std::vector<Monitor> monitors;
mgl::vec2i cursor_pos;
};
}