Files
gpu-screen-recorder-ui/include/WindowUtils.hpp

45 lines
2.0 KiB
C++

#pragma once
#include <mglpp/system/vec.hpp>
#include <string>
#include <vector>
#include <optional>
#include <X11/Xlib.h>
struct wl_display;
namespace gsr {
enum class WindowCaptureType {
FOCUSED,
CURSOR
};
struct Monitor {
mgl::vec2i position; // Logical position on Wayland
mgl::vec2i size; // Logical size on Wayland
std::string name;
};
std::optional<std::string> get_window_title(Display *dpy, Window window);
Window get_focused_window(Display *dpy, WindowCaptureType cap_type, bool fallback_cursor_focused = true);
std::string get_focused_window_name(Display *dpy, WindowCaptureType window_capture_type, bool fallback_cursor_focused = true);
std::string get_window_name_at_position(Display *dpy, mgl::vec2i position, Window ignore_window);
std::string get_window_name_at_cursor_position(Display *dpy, Window ignore_window);
void set_window_size_not_resizable(Display *dpy, Window window, int width, int height);
Window window_get_target_window_child(Display *display, Window window);
mgl::vec2i get_cursor_position(Display *dpy, Window *window);
mgl::vec2i create_window_get_center_position(Display *display);
std::string get_window_manager_name(Display *display);
bool is_compositor_running(Display *dpy, int screen);
std::vector<Monitor> get_monitors(Display *dpy);
std::vector<Monitor> get_monitors_wayland(struct wl_display *dpy);
void xi_grab_all_mouse_devices(Display *dpy);
void xi_ungrab_all_mouse_devices(Display *dpy);
void xi_warp_all_mouse_devices(Display *dpy, mgl::vec2i position);
void window_set_fullscreen(Display *dpy, Window window, bool fullscreen);
bool window_is_fullscreen(Display *display, Window window);
bool set_window_wm_state(Display *dpy, Window window, Atom atom);
void make_window_click_through(Display *display, Window window);
bool make_window_sticky(Display *dpy, Window window);
bool hide_window_from_taskbar(Display *dpy, Window window);
}