Files
gpu-screen-recorder-ui/include/window_texture.h

48 lines
1.2 KiB
C

#ifndef WINDOW_TEXTURE_H
#define WINDOW_TEXTURE_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
typedef struct _XDisplay Display;
typedef void (*FUNC_glEGLImageTargetTexture2DOES)(unsigned int target, void *image);
typedef struct {
int32_t (*eglGetError)(void);
void* (*eglCreateImage)(void *dpy, void *ctx, unsigned int target, void *buffer, const intptr_t *attrib_list);
unsigned int (*eglDestroyImage)(void *dpy, void *image);
FUNC_glEGLImageTargetTexture2DOES glEGLImageTargetTexture2DOES;
} egl_functions;
typedef struct {
Display *display;
void *egl_display;
uint64_t window;
uint64_t pixmap;
unsigned int texture_id;
int redirected;
egl_functions egl_funcs;
} WindowTexture;
/* Returns 0 on success */
int window_texture_init(WindowTexture *window_texture, Display *display, void *egl_display, uint64_t window, egl_functions egl_funcs);
void window_texture_deinit(WindowTexture *self);
/*
This should ONLY be called when the target window is resized.
Returns 0 on success.
*/
int window_texture_on_resize(WindowTexture *self);
unsigned int window_texture_get_opengl_texture_id(WindowTexture *self);
#ifdef __cplusplus
}
#endif
#endif /* WINDOW_TEXTURE_H */