Files
gpu-screen-recorder-ui/src/gui/StaticPage.cpp

61 lines
1.8 KiB
C++

#include "../../include/gui/StaticPage.hpp"
#include <mglpp/window/Window.hpp>
namespace gsr {
StaticPage::StaticPage(mgl::vec2f size) : size(size) {}
bool StaticPage::on_event(mgl::Event &event, mgl::Window &window, mgl::vec2f offset) {
if(!visible)
return true;
const mgl::vec2f draw_pos = position + offset;
offset = draw_pos;
Widget *selected_widget = selected_child_widget;
if(selected_widget) {
if(!selected_widget->on_event(event, window, offset))
return false;
}
// Process widgets by visibility (backwards)
return widgets.for_each_reverse([selected_widget, &window, &event, offset](std::unique_ptr<Widget> &widget) {
Widget *p = widget.get();
if(p != selected_widget) {
if(!p->on_event(event, window, offset))
return false;
}
return true;
});
}
void StaticPage::draw(mgl::Window &window, mgl::vec2f offset) {
if(!visible)
return;
const mgl::vec2f draw_pos = position + offset;
offset = draw_pos;
Widget *selected_widget = selected_child_widget;
const mgl::Scissor prev_scissor = window.get_scissor();
window.set_scissor({draw_pos.to_vec2i(), size.to_vec2i()});
for(size_t i = 0; i < widgets.size(); ++i) {
auto &widget = widgets[i];
if(widget.get() != selected_widget)
widget->draw(window, position);
}
if(selected_widget)
selected_widget->draw(window, offset);
window.set_scissor(prev_scissor);
}
mgl::vec2f StaticPage::get_size() {
if(!visible)
return {0.0f, 0.0f};
return size;
}
}