mirror of
https://repo.dec05eba.com/gpu-screen-recorder-ui
synced 2026-03-31 17:27:05 +09:00
26 lines
751 B
C++
26 lines
751 B
C++
#pragma once
|
|
|
|
#include <mglpp/system/vec.hpp>
|
|
#include <string>
|
|
#include <vector>
|
|
#include <X11/Xlib.h>
|
|
|
|
namespace gsr {
|
|
enum class WindowCaptureType {
|
|
FOCUSED,
|
|
CURSOR
|
|
};
|
|
|
|
struct Monitor {
|
|
mgl::vec2i position;
|
|
mgl::vec2i size;
|
|
};
|
|
|
|
Window get_focused_window(Display *dpy, WindowCaptureType cap_type);
|
|
std::string get_focused_window_name(Display *dpy, WindowCaptureType window_capture_type);
|
|
mgl::vec2i get_cursor_position(Display *dpy, Window *window);
|
|
mgl::vec2i create_window_get_center_position(Display *display);
|
|
std::string get_window_manager_name(Display *display);
|
|
bool is_compositor_running(Display *dpy, int screen);
|
|
std::vector<Monitor> get_monitors(Display *dpy);
|
|
} |