Files
gpu-screen-recorder-ui/include/gui/RadioButton.hpp
2024-08-10 00:45:36 +02:00

40 lines
1.1 KiB
C++

#pragma once
#include "Widget.hpp"
#include <mglpp/graphics/Text.hpp>
#include <vector>
#include <functional>
namespace gsr {
class RadioButton : public Widget {
public:
RadioButton(mgl::Font *font);
RadioButton(const RadioButton&) = delete;
RadioButton& operator=(const RadioButton&) = delete;
bool on_event(mgl::Event &event, mgl::Window &window, mgl::vec2f offset) override;
void draw(mgl::Window &window, mgl::vec2f offset) override;
void add_item(const std::string &text, const std::string &id);
void set_selected_item(const std::string &id, bool trigger_event = true);
const std::string get_selected_id() const;
mgl::vec2f get_size() override;
std::function<void(const std::string &text, const std::string &id)> on_selection_changed;
private:
void update_if_dirty();
private:
struct Item {
mgl::Text text;
std::string id;
};
mgl::Font *font;
std::vector<Item> items;
size_t selected_item = 0;
bool dirty = true;
mgl::vec2f size;
};
}