mirror of
https://repo.dec05eba.com/gpu-screen-recorder-ui
synced 2026-03-31 09:17:04 +09:00
161 lines
5.9 KiB
C++
161 lines
5.9 KiB
C++
#include "../include/GsrInfo.hpp"
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#include "../include/Theme.hpp"
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#include "../include/window_texture.h"
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#include "../include/Overlay.hpp"
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#include "../include/GlobalHotkeysX11.hpp"
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#include "../include/gui/Utils.hpp"
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#include <unistd.h>
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#include <signal.h>
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#include <X11/Xlib.h>
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#include <X11/Xatom.h>
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#define XK_LATIN1
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#include <X11/keysymdef.h>
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#include <mglpp/mglpp.hpp>
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#include <mglpp/window/Window.hpp>
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#include <mglpp/window/Event.hpp>
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#include <mglpp/system/Clock.hpp>
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// TODO: Make keyboard controllable for steam deck (and other controllers).
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// TODO: Keep track of gpu screen recorder run by other programs to not allow recording at the same time, or something.
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// TODO: Remove gpu-screen-recorder-overlay-daemon and handle that alt+z global hotkey here instead, to show/hide the window
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// without restaring the program. Or make the daemon handle gpu screen recorder program state and pass that to the overlay.
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// TODO: Add systray by using org.kde.StatusNotifierWatcher/etc dbus directly.
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// TODO: Dont allow replay and record/stream at the same time. If we want to allow that then do that in gpu screen recorder instead
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// to make it more efficient by doing record/replay/stream with the same encoded packets.
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// TODO: Make sure the overlay always stays on top. Test with starting the overlay and then opening youtube in fullscreen.
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extern "C" {
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#include <mgl/mgl.h>
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}
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const mgl::Color bg_color(0, 0, 0, 100);
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static void usage() {
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fprintf(stderr, "usage: window-overlay\n");
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exit(1);
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}
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static void startup_error(const char *msg) {
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fprintf(stderr, "Error: %s\n", msg);
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exit(1);
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}
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static sig_atomic_t running = 1;
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static void sigint_handler(int signal) {
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(void)signal;
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running = 0;
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}
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int main(int argc, char **argv) {
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(void)argv;
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if(argc != 1)
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usage();
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signal(SIGINT, sigint_handler);
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gsr::GsrInfo gsr_info;
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// TODO: Show the error in ui
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gsr::GsrInfoExitStatus gsr_info_exit_status = gsr::get_gpu_screen_recorder_info(&gsr_info);
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if(gsr_info_exit_status != gsr::GsrInfoExitStatus::OK) {
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fprintf(stderr, "error: failed to get gpu-screen-recorder info, error: %d\n", (int)gsr_info_exit_status);
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exit(1);
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}
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if(gsr_info.system_info.display_server == gsr::DisplayServer::WAYLAND) {
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fprintf(stderr, "error: Wayland is currently not supported\n");
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exit(1);
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}
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std::string resources_path;
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if(access("images/gpu_screen_recorder_logo.png", F_OK) == 0) {
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resources_path = "./";
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} else {
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#ifdef GSR_UI_RESOURCES_PATH
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resources_path = GSR_UI_RESOURCES_PATH "/";
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#else
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resources_path = "/usr/share/gsr-ui/";
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#endif
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}
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mgl::Init init;
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mgl_context *context = mgl_get_context();
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Display *display = (Display*)context->connection;
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egl_functions egl_funcs;
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egl_funcs.eglGetError = (decltype(egl_funcs.eglGetError))context->gl.eglGetProcAddress("eglGetError");
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egl_funcs.eglCreateImage = (decltype(egl_funcs.eglCreateImage))context->gl.eglGetProcAddress("eglCreateImage");
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egl_funcs.eglDestroyImage = (decltype(egl_funcs.eglDestroyImage))context->gl.eglGetProcAddress("eglDestroyImage");
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egl_funcs.glEGLImageTargetTexture2DOES = (decltype(egl_funcs.glEGLImageTargetTexture2DOES))context->gl.eglGetProcAddress("glEGLImageTargetTexture2DOES");
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if(!egl_funcs.eglGetError || !egl_funcs.eglCreateImage || !egl_funcs.eglDestroyImage || !egl_funcs.glEGLImageTargetTexture2DOES) {
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fprintf(stderr, "Error: required opengl functions not available on your system\n");
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exit(1);
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}
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mgl::vec2i window_size = { 1280, 720 };
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mgl::vec2i window_pos = { 0, 0 };
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mgl::Window::CreateParams window_create_params;
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window_create_params.size = window_size;
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window_create_params.min_size = window_size;
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window_create_params.max_size = window_size;
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window_create_params.position = window_pos;
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window_create_params.hidden = true;
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window_create_params.override_redirect = true;
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window_create_params.background_color = bg_color;
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window_create_params.support_alpha = true;
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window_create_params.window_type = MGL_WINDOW_TYPE_NOTIFICATION;
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window_create_params.render_api = MGL_RENDER_API_EGL;
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mgl::Window window;
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if(!window.create("gsr ui", window_create_params))
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startup_error("failed to create window");
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unsigned char data = 2; // Prefer being composed to allow transparency
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XChangeProperty(display, window.get_system_handle(), XInternAtom(display, "_NET_WM_BYPASS_COMPOSITOR", False), XA_CARDINAL, 32, PropModeReplace, &data, 1);
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data = 1;
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XChangeProperty(display, window.get_system_handle(), XInternAtom(display, "GAMESCOPE_EXTERNAL_OVERLAY", False), XA_CARDINAL, 32, PropModeReplace, &data, 1);
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if(!gsr::init_theme(gsr_info, resources_path)) {
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fprintf(stderr, "Error: failed to load theme\n");
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exit(1);
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}
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gsr::Overlay overlay(window, resources_path, gsr_info, egl_funcs, bg_color);
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overlay.show();
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// gsr::GlobalHotkeysX11 global_hotkeys;
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// global_hotkeys.bind_key_press({ XK_z, Mod1Mask }, "open/hide", [&](const std::string &id) {
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// fprintf(stderr, "pressed %s\n", id.c_str());
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// overlay.toggle_show();
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// });
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//fprintf(stderr, "info: gsr ui is now ready, waiting for inputs. Press alt+z to show/hide the overlay\n");
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mgl::Event event;
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mgl::Clock frame_delta_clock;
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while(window.is_open() && overlay.is_open() && running) {
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const double frame_delta_seconds = frame_delta_clock.get_elapsed_time_seconds();
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frame_delta_clock.restart();
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gsr::set_frame_delta_seconds(frame_delta_seconds);
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//global_hotkeys.poll_events();
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while(window.poll_event(event)) {
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overlay.on_event(event, window);
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}
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window.clear(bg_color);
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overlay.draw(window);
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window.display();
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}
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fprintf(stderr, "shutting down!\n");
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gsr::deinit_theme();
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window.close();
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return 0;
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}
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