Files
gpu-screen-recorder-ui/include/gui/Button.hpp

42 lines
1.3 KiB
C++

#pragma once
#include "Widget.hpp"
#include <functional>
#include <mglpp/graphics/Color.hpp>
#include <mglpp/graphics/Text.hpp>
#include <mglpp/graphics/Sprite.hpp>
namespace gsr {
class Button : public Widget {
public:
// If width is 0 then the width of the text is used instead (with padding).
// If height is 0 then the height of the text is used instead (with padding).
Button(mgl::Font *font, const char *text, mgl::vec2f size, mgl::Color bg_color);
Button(const Button&) = delete;
Button& operator=(const Button&) = delete;
bool on_event(mgl::Event &event, mgl::Window &window, mgl::vec2f offset) override;
void draw(mgl::Window &window, mgl::vec2f offset) override;
mgl::vec2f get_size() override;
void set_border_scale(float scale);
void set_bg_hover_color(mgl::Color color);
void set_icon(mgl::Texture *texture);
const std::string& get_text() const;
void set_text(std::string str);
std::function<void()> on_click;
private:
void scale_sprite_to_button_size();
float get_button_height();
private:
mgl::vec2f size;
mgl::Color bg_color;
mgl::Color bg_hover_color;
mgl::Text text;
mgl::Sprite sprite;
float border_scale = 0.0015f;
};
}