Files
gpu-screen-recorder-ui/include/HyprlandWorkaround.hpp

13 lines
260 B
C++

#pragma once
#include <string>
namespace gsr {
struct ActiveHyprlandWindow {
std::string window_id = "";
std::string title = "Game";
};
void start_hyprland_listener_thread();
std::string get_current_hyprland_window_title();
}