mirror of
https://repo.dec05eba.com/gpu-screen-recorder-ui
synced 2026-04-13 06:06:46 +09:00
196 lines
6.9 KiB
C++
196 lines
6.9 KiB
C++
#include "../../include/gui/List.hpp"
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#include "../../include/Theme.hpp"
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static float floor(float f) {
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return (int)f;
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}
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namespace gsr {
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// TODO: Add homogeneous option, using a specified max size of this list.
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List::List(Orientation orientation, Alignment content_alignment) : orientation(orientation), content_alignment(content_alignment) {}
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bool List::on_event(mgl::Event &event, mgl::Window &window, mgl::vec2f) {
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if(!visible)
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return true;
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// We want to store the selected child widget since it can change in the event loop below
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Widget *selected_widget = selected_child_widget;
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if(selected_widget) {
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if(!selected_widget->on_event(event, window, mgl::vec2f(0.0f, 0.0f)))
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return false;
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}
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// Process widgets by visibility (backwards)
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return widgets.for_each_reverse([selected_widget, &event, &window](std::unique_ptr<Widget> &widget) {
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// Ignore offset because widgets are positioned with offset in ::draw, this solution is simpler
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Widget *p = widget.get();
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if(p != selected_widget) {
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if(!p->on_event(event, window, mgl::vec2f(0.0f, 0.0f)))
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return false;
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}
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return true;
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});
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}
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List::~List() {
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widgets.for_each([this](std::unique_ptr<Widget> &widget) {
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if(widget->parent_widget == this)
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widget->parent_widget = nullptr;
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return true;
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}, true);
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}
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void List::draw(mgl::Window &window, mgl::vec2f offset) {
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if(!visible)
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return;
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mgl::vec2f draw_pos = position + offset;
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offset = {0.0f, 0.0f};
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Widget *selected_widget = selected_child_widget;
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// TODO: Handle start/end alignment
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const mgl::vec2f size = get_size();
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const mgl::vec2f parent_inner_size = parent_widget ? parent_widget->get_inner_size() : mgl::vec2f(0.0f, 0.0f);
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const float spacing = floor(spacing_scale * get_theme().window_height);
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bool first_visible_widget = true;
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switch(orientation) {
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case Orientation::VERTICAL: {
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for(size_t i = 0; i < widgets.size(); ++i) {
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auto &widget = widgets[i];
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if(!widget->visible)
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continue;
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if(!first_visible_widget)
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draw_pos.y += spacing;
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first_visible_widget = false;
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const auto widget_size = widget->get_size();
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// TODO: Do this parent widget alignment for horizontal alignment and for other types of widget alignment
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// and other widgets.
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// Also take this widget alignment into consideration in get_size.
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if(widget->get_horizontal_alignment() == Widget::Alignment::CENTER && parent_inner_size.x > 0.001f)
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offset.x = floor(parent_inner_size.x * 0.5f - widget_size.x * 0.5f);
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else if(content_alignment == Alignment::CENTER)
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offset.x = floor(size.x * 0.5f - widget_size.x * 0.5f);
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else
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offset.x = 0.0f;
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widget->set_position(draw_pos + offset);
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if(widget.get() != selected_widget)
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widget->draw(window, mgl::vec2f(0.0f, 0.0f));
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draw_pos.y += widget_size.y;
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}
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break;
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}
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case Orientation::HORIZONTAL: {
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for(size_t i = 0; i < widgets.size(); ++i) {
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auto &widget = widgets[i];
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if(!widget->visible)
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continue;
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if(!first_visible_widget)
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draw_pos.x += spacing;
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first_visible_widget = false;
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const auto widget_size = widget->get_size();
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if(content_alignment == Alignment::CENTER)
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offset.y = floor(size.y * 0.5f - widget_size.y * 0.5f);
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else
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offset.y = 0.0f;
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widget->set_position(draw_pos + offset);
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if(widget.get() != selected_widget)
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widget->draw(window, mgl::vec2f(0.0f, 0.0f));
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draw_pos.x += widget_size.x;
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}
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break;
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}
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}
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if(selected_widget)
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selected_widget->draw(window, mgl::vec2f(0.0f, 0.0f));
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}
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void List::add_widget(std::unique_ptr<Widget> widget) {
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widget->parent_widget = this;
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widgets.push_back(std::move(widget));
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}
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void List::remove_widget(Widget *widget) {
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widgets.remove(widget);
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}
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void List::replace_widget(Widget *widget, std::unique_ptr<Widget> new_widget) {
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widgets.replace_item(widget, std::move(new_widget));
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}
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void List::clear() {
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widgets.clear();
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}
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void List::for_each_child_widget(std::function<bool(std::unique_ptr<Widget> &widget)> callback) {
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widgets.for_each(callback);
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}
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Widget* List::get_child_widget_by_index(size_t index) const {
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if(index < widgets.size())
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return widgets[index].get();
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else
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return nullptr;
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}
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size_t List::get_num_children() const {
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return widgets.size();
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}
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void List::set_spacing(float spacing) {
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spacing_scale = spacing;
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}
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// TODO: Cache result
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mgl::vec2f List::get_size() {
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if(!visible)
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return {0.0f, 0.0f};
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mgl::vec2f size;
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const float spacing = floor(spacing_scale * get_theme().window_height);
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bool first_visible_widget = true;
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switch(orientation) {
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case Orientation::VERTICAL: {
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for(size_t i = 0; i < widgets.size(); ++i) {
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auto &widget = widgets[i];
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if(!widget->visible)
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continue;
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if(!first_visible_widget)
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size.y += spacing;
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first_visible_widget = false;
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const auto widget_size = widget->get_size();
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size.x = std::max(size.x, widget_size.x);
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size.y += widget_size.y;
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}
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break;
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}
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case Orientation::HORIZONTAL: {
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for(size_t i = 0; i < widgets.size(); ++i) {
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auto &widget = widgets[i];
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if(!widget->visible)
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continue;
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if(!first_visible_widget)
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size.x += spacing;
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first_visible_widget = false;
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const auto widget_size = widget->get_size();
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size.x += widget_size.x;
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size.y = std::max(size.y, widget_size.y);
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}
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break;
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}
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}
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return size;
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}
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} |