Files
gpu-screen-recorder-ui/src/gui/Utils.cpp
2024-08-25 13:39:33 +02:00

53 lines
1.6 KiB
C++

#include "../../include/gui/Utils.hpp"
#include <mglpp/window/Window.hpp>
#include <mglpp/graphics/Rectangle.hpp>
namespace gsr {
static double frame_delta_seconds = 1.0;
// TODO: Use vertices to make it one draw call
void draw_rectangle_outline(mgl::Window &window, mgl::vec2f pos, mgl::vec2f size, mgl::Color color, float border_size) {
pos = pos.floor();
size = size.floor();
border_size = (int)border_size;
// Green line at top
{
mgl::Rectangle rect({ size.x, border_size });
rect.set_position(pos);
rect.set_color(color);
window.draw(rect);
}
// Green line at bottom
{
mgl::Rectangle rect({ size.x, border_size });
rect.set_position(pos + mgl::vec2f(0.0f, size.y - border_size));
rect.set_color(color);
window.draw(rect);
}
// Green line at left
{
mgl::Rectangle rect({ border_size, size.y - border_size * 2 });
rect.set_position(pos + mgl::vec2f(0, border_size));
rect.set_color(color);
window.draw(rect);
}
// Green line at right
{
mgl::Rectangle rect({ border_size, size.y - border_size * 2 });
rect.set_position(pos + mgl::vec2f(size.x - border_size, border_size));
rect.set_color(color);
window.draw(rect);
}
}
double get_frame_delta_seconds() {
return frame_delta_seconds;
}
void set_frame_delta_seconds(double frame_delta) {
frame_delta_seconds = frame_delta;
}
}