Files
gpu-screen-recorder-ui/include/Theme.hpp

41 lines
1.1 KiB
C++

#pragma once
#include <mglpp/system/MemoryMappedFile.hpp>
#include <mglpp/graphics/Color.hpp>
#include <mglpp/graphics/Font.hpp>
#include <mglpp/graphics/Texture.hpp>
#include <string>
namespace gsr {
struct GsrInfo;
struct Theme {
Theme() = default;
Theme(const Theme&) = delete;
Theme& operator=(const Theme&) = delete;
float window_width = 0.0f;
float window_height = 0.0f;
mgl::Color tint_color = mgl::Color(118, 185, 0);
mgl::Color page_bg_color = mgl::Color(38, 43, 47);
mgl::Color text_color = mgl::Color(255, 255, 255);
mgl::MemoryMappedFile body_font_file;
mgl::MemoryMappedFile title_font_file;
mgl::Font body_font;
mgl::Font title_font;
mgl::Font top_bar_font;
mgl::Texture combobox_arrow_texture;
mgl::Texture settings_texture;
mgl::Texture folder_texture;
double double_click_timeout_seconds = 0.4;
};
bool init_theme(const GsrInfo &gsr_info, mgl::vec2i window_size, const std::string &resources_path);
void deinit_theme();
Theme& get_theme();
}