mirror of
https://repo.dec05eba.com/gpu-screen-recorder-ui
synced 2026-03-31 09:17:04 +09:00
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
#pragma once
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#include <mglpp/system/MemoryMappedFile.hpp>
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#include <mglpp/graphics/Color.hpp>
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#include <mglpp/graphics/Font.hpp>
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#include <mglpp/graphics/Texture.hpp>
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#include <string>
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namespace gsr {
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struct GsrInfo;
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struct Theme {
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Theme() = default;
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Theme(const Theme&) = delete;
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Theme& operator=(const Theme&) = delete;
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float window_width = 0.0f;
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float window_height = 0.0f;
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mgl::Color tint_color = mgl::Color(118, 185, 0);
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mgl::Color page_bg_color = mgl::Color(38, 43, 47);
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mgl::Color text_color = mgl::Color(255, 255, 255);
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mgl::MemoryMappedFile body_font_file;
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mgl::MemoryMappedFile title_font_file;
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mgl::Font body_font;
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mgl::Font title_font;
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mgl::Font top_bar_font;
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mgl::Texture combobox_arrow_texture;
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mgl::Texture settings_texture;
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mgl::Texture folder_texture;
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double double_click_timeout_seconds = 0.4;
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};
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bool init_theme(const GsrInfo &gsr_info, mgl::vec2i window_size, const std::string &resources_path);
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void deinit_theme();
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Theme& get_theme();
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} |