Files
gpu-screen-recorder-ui/src/gui/Image.cpp
2026-01-18 15:25:49 +01:00

48 lines
1.4 KiB
C++

#include "../../include/gui/Image.hpp"
#include "../../include/gui/Utils.hpp"
#include <mglpp/window/Window.hpp>
#include <mglpp/window/Event.hpp>
#include <mglpp/system/FloatRect.hpp>
#include <mglpp/graphics/Texture.hpp>
namespace gsr {
Image::Image(mgl::Texture *texture, mgl::vec2f size, ScaleBehavior scale_behavior) :
sprite(texture), size(size), scale_behavior(scale_behavior)
{
}
bool Image::on_event(mgl::Event&, mgl::Window&, mgl::vec2f) {
return true;
}
void Image::draw(mgl::Window &window, mgl::vec2f offset) {
if(!visible)
return;
const mgl::vec2f draw_pos = (position + offset).floor();
if(on_mouse_move) {
const bool mouse_inside = mgl::FloatRect(draw_pos, get_size()).contains(window.get_mouse_position().to_vec2f());
on_mouse_move(mouse_inside);
}
sprite.set_size(get_size());
sprite.set_position(draw_pos);
window.draw(sprite);
}
mgl::vec2f Image::get_size() {
if(!visible || !sprite.get_texture())
return {0.0f, 0.0f};
const mgl::vec2f sprite_size = sprite.get_texture()->get_size().to_vec2f();
if(size.x < 0.001f && size.y < 0.001f)
return sprite_size;
else if(scale_behavior == ScaleBehavior::SCALE)
return scale_keep_aspect_ratio(sprite_size, size);
else
return clamp_keep_aspect_ratio(sprite_size, size);
}
}