Files
gpu-screen-recorder-ui/include/Overlay.hpp

280 lines
8.9 KiB
C++

#pragma once
#include "gui/PageStack.hpp"
#include "gui/CustomRendererWidget.hpp"
#include "GsrInfo.hpp"
#include "Config.hpp"
#include "window_texture.h"
#include "WindowUtils.hpp"
#include "GlobalHotkeys/GlobalHotkeysJoystick.hpp"
#include "AudioPlayer.hpp"
#include "RegionSelector.hpp"
#include "WindowSelector.hpp"
#include "ClipboardFile.hpp"
#include "LedIndicator.hpp"
#include "CursorTracker/CursorTracker.hpp"
#include <mglpp/window/Window.hpp>
#include <mglpp/window/Event.hpp>
#include <mglpp/graphics/Texture.hpp>
#include <mglpp/graphics/Sprite.hpp>
#include <mglpp/graphics/Rectangle.hpp>
#include <mglpp/graphics/Text.hpp>
#include <mglpp/system/Clock.hpp>
#include <array>
namespace gsr {
class DropdownButton;
class GlobalHotkeys;
enum class RecordingStatus {
NONE,
REPLAY,
RECORD,
STREAM
};
enum class NotificationType {
NONE,
RECORD,
REPLAY,
STREAM,
SCREENSHOT,
NOTICE
};
enum class NotificationLevel {
INFO,
ERROR,
};
enum class ScreenshotForceType {
NONE,
REGION,
WINDOW
};
enum class NotificationSpeed {
NORMAL,
FAST
};
class Overlay {
public:
Overlay(std::string resources_path, GsrInfo gsr_info, SupportedCaptureOptions capture_options, egl_functions egl_funcs);
Overlay(const Overlay&) = delete;
Overlay& operator=(const Overlay&) = delete;
~Overlay();
void handle_events();
// Returns false if not visible
bool draw();
void show();
void hide_next_frame();
void toggle_show();
void toggle_record();
void toggle_pause();
void toggle_stream();
void toggle_replay();
void save_replay();
void save_replay_1_min();
void save_replay_10_min();
void take_screenshot();
void take_screenshot_region();
void take_screenshot_window();
void show_notification(const char *str, double timeout_seconds, mgl::Color icon_color, mgl::Color bg_color, NotificationType notification_type, const char *capture_target = nullptr, NotificationLevel notification_level = NotificationLevel::INFO);
bool is_open() const;
bool should_exit(std::string &reason) const;
void exit();
void go_back_to_old_ui();
const Config& get_config() const;
void unbind_all_keyboard_hotkeys();
void rebind_all_keyboard_hotkeys();
void set_notification_speed(NotificationSpeed notification_speed);
bool global_hotkeys_ungrab_keyboard = false;
private:
const char* notification_type_to_string(NotificationType notification_type);
void update_upause_status();
void hide();
void handle_keyboard_mapping_event();
void on_event(mgl::Event &event);
void recreate_global_hotkeys(const char *hotkey_option);
void create_frontpage_ui_components();
void xi_setup();
void handle_xi_events();
void process_key_bindings(mgl::Event &event);
void grab_mouse_and_keyboard();
void xi_setup_fake_cursor();
void close_gpu_screen_recorder_output();
double get_time_passed_in_replay_buffer_seconds();
void update_notification_process_status();
void save_video_in_current_game_directory(std::string &video_filepath, NotificationType notification_type);
void on_replay_saved(const char *replay_saved_filepath);
void process_gsr_output();
void on_gsr_process_error(int exit_code, NotificationType notification_type);
void update_gsr_process_status();
void update_gsr_screenshot_process_status();
void replay_status_update_status();
void update_focused_fullscreen_status();
void update_power_supply_status();
void update_system_startup_status();
void on_stop_recording(int exit_code, std::string &video_filepath);
void update_ui_recording_paused();
void update_ui_recording_unpaused();
void update_ui_recording_started();
void update_ui_recording_stopped();
void update_ui_streaming_started();
void update_ui_streaming_stopped();
void update_ui_replay_started();
void update_ui_replay_stopped();
void prepare_gsr_output_for_reading();
void on_press_save_replay();
void on_press_save_replay_1_min_replay();
void on_press_save_replay_10_min_replay();
bool on_press_start_replay(bool disable_notification, bool finished_selection);
void on_press_start_record(bool finished_selection);
void on_press_start_stream(bool finished_selection);
void on_press_take_screenshot(bool finished_selection, ScreenshotForceType force_type);
bool update_compositor_texture(const Monitor &monitor);
std::string get_capture_target(const std::string &capture_target, const SupportedCaptureOptions &capture_options);
void force_window_on_top();
private:
using KeyBindingCallback = std::function<void()>;
struct KeyBinding {
mgl::Event::KeyEvent key_event;
KeyBindingCallback callback;
};
std::unique_ptr<mgl::Window> window;
mgl::Event event;
std::string resources_path;
GsrInfo gsr_info;
egl_functions egl_funcs;
Config config;
Config current_recording_config;
std::string gsr_icon_path;
bool visible = false;
mgl::Texture window_texture_texture;
mgl::Sprite window_texture_sprite;
mgl::Texture screenshot_texture;
mgl::Sprite screenshot_sprite;
mgl::Rectangle bg_screenshot_overlay;
mgl::Texture cursor_texture;
mgl::Sprite cursor_sprite;
mgl::vec2i cursor_hotspot;
WindowTexture window_texture;
PageStack page_stack;
mgl::Rectangle top_bar_background;
mgl::Text top_bar_text;
mgl::Sprite logo_sprite;
CustomRendererWidget close_button_widget;
bool close_button_pressed_inside = false;
uint64_t default_cursor = 0;
pid_t gpu_screen_recorder_process = -1;
pid_t notification_process = -1;
int gpu_screen_recorder_process_output_fd = -1;
FILE *gpu_screen_recorder_process_output_file = nullptr;
pid_t gpu_screen_recorder_screenshot_process = -1;
DropdownButton *replay_dropdown_button_ptr = nullptr;
DropdownButton *record_dropdown_button_ptr = nullptr;
DropdownButton *stream_dropdown_button_ptr = nullptr;
mgl::Clock force_window_on_top_clock;
RecordingStatus recording_status = RecordingStatus::NONE;
bool paused = false;
mgl::Clock paused_clock;
double paused_total_time_seconds = 0.0;
mgl::Clock replay_status_update_clock;
std::string power_supply_online_filepath;
bool power_supply_connected = false;
bool focused_window_is_fullscreen = false;
std::string record_filepath;
std::string screenshot_filepath;
Display *xi_display = nullptr;
int xi_opcode = 0;
XEvent *xi_input_xev = nullptr;
XEvent *xi_output_xev = nullptr;
std::array<KeyBinding, 1> key_bindings;
bool drawn_first_frame = false;
bool do_exit = false;
std::string exit_reason;
mgl::vec2i window_size = { 1280, 720 };
mgl::vec2i window_pos = { 0, 0 };
mgl::Clock show_overlay_clock;
double show_overlay_timeout_seconds = 0.0;
std::unique_ptr<GlobalHotkeys> global_hotkeys = nullptr;
std::unique_ptr<GlobalHotkeysJoystick> global_hotkeys_js = nullptr;
Display *x11_dpy = nullptr;
XEvent x11_mapping_xev;
mgl::Clock replay_save_clock;
bool replay_save_show_notification = false;
ReplayStartupMode replay_startup_mode = ReplayStartupMode::TURN_ON_AT_SYSTEM_STARTUP;
bool try_replay_startup = true;
bool replay_recording = false;
int replay_save_duration_min = 0;
mgl::Clock replay_duration_clock;
double replay_saved_duration_sec = 0.0;
bool replay_restart_on_save = false;
mgl::Clock recording_duration_clock;
AudioPlayer audio_player;
RegionSelector region_selector;
bool start_region_capture = false;
std::function<void()> on_region_selected;
WindowSelector window_selector;
bool start_window_capture = false;
std::function<void()> on_window_selected;
std::string recording_capture_target;
std::string screenshot_capture_target;
std::unique_ptr<CursorTracker> cursor_tracker;
mgl::Clock cursor_tracker_update_clock;
bool hide_ui = false;
double notification_duration_multiplier = 1.0;
ClipboardFile clipboard_file;
std::unique_ptr<LedIndicator> led_indicator = nullptr;
};
}