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https://repo.dec05eba.com/gpu-screen-recorder
synced 2026-05-06 15:00:43 +09:00
Make image output lossy (use stb image writer), also significantly improves performance for jpeg
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@@ -1,130 +0,0 @@
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#include "../../../include/encoder/video/image.h"
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#include "../../../include/egl.h"
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#include <libavcodec/avcodec.h>
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#include <libavutil/frame.h>
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#include <stdlib.h>
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#define LINESIZE_ALIGNMENT 4
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typedef struct {
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gsr_video_encoder_image_params params;
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unsigned int target_texture;
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} gsr_video_encoder_image;
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static unsigned int gl_create_texture(gsr_egl *egl, int width, int height, int internal_format, unsigned int format) {
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unsigned int texture_id = 0;
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egl->glGenTextures(1, &texture_id);
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egl->glBindTexture(GL_TEXTURE_2D, texture_id);
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egl->glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
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egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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egl->glBindTexture(GL_TEXTURE_2D, 0);
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return texture_id;
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}
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static bool gsr_video_encoder_image_setup_textures(gsr_video_encoder_image *self, AVCodecContext *video_codec_context, AVFrame *frame) {
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int res = av_frame_get_buffer(frame, LINESIZE_ALIGNMENT);
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if(res < 0) {
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fprintf(stderr, "gsr error: gsr_video_encoder_image_setup_textures: av_frame_get_buffer failed: %d\n", res);
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return false;
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}
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res = av_frame_make_writable(frame);
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if(res < 0) {
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fprintf(stderr, "gsr error: gsr_video_encoder_image_setup_textures: av_frame_make_writable failed: %d\n", res);
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return false;
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}
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self->target_texture = gl_create_texture(self->params.egl, video_codec_context->width, video_codec_context->height, self->params.color_depth == GSR_COLOR_DEPTH_8_BITS ? GL_RGB8 : GL_RGB16, GL_RGB);
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if(self->target_texture == 0) {
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fprintf(stderr, "gsr error: gsr_capture_kms_setup_cuda_textures: failed to create opengl texture\n");
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return false;
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}
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return true;
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}
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static void gsr_video_encoder_image_stop(gsr_video_encoder_image *self, AVCodecContext *video_codec_context);
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static bool gsr_video_encoder_image_start(gsr_video_encoder *encoder, AVCodecContext *video_codec_context, AVFrame *frame) {
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gsr_video_encoder_image *self = encoder->priv;
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video_codec_context->width = FFALIGN(video_codec_context->width, LINESIZE_ALIGNMENT);
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video_codec_context->height = FFALIGN(video_codec_context->height, 2);
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frame->width = video_codec_context->width;
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frame->height = video_codec_context->height;
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if(!gsr_video_encoder_image_setup_textures(self, video_codec_context, frame)) {
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gsr_video_encoder_image_stop(self, video_codec_context);
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return false;
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}
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return true;
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}
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void gsr_video_encoder_image_stop(gsr_video_encoder_image *self, AVCodecContext *video_codec_context) {
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(void)video_codec_context;
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self->params.egl->glDeleteTextures(1, &self->target_texture);
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self->target_texture = 0;
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}
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static void gsr_video_encoder_image_copy_textures_to_frame(gsr_video_encoder *encoder, AVFrame *frame, gsr_color_conversion *color_conversion) {
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gsr_video_encoder_image *self = encoder->priv;
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// TODO: hdr support
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self->params.egl->glBindTexture(GL_TEXTURE_2D, self->target_texture);
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// We could use glGetTexSubImage and then we wouldn't have to use a specific linesize (LINESIZE_ALIGNMENT) that adds padding,
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// but glGetTexSubImage is only available starting from opengl 4.5.
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self->params.egl->glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, frame->data[0]);
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self->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
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// cap_kms->kms.base.egl->eglSwapBuffers(cap_kms->kms.base.egl->egl_display, cap_kms->kms.base.egl->egl_surface);
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self->params.egl->glFlush();
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self->params.egl->glFinish();
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}
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static void gsr_video_encoder_image_get_textures(gsr_video_encoder *encoder, unsigned int *textures, int *num_textures, gsr_destination_color *destination_color) {
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gsr_video_encoder_image *self = encoder->priv;
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textures[0] = self->target_texture;
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*num_textures = 1;
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// TODO: 10-bit support
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//*destination_color = self->params.color_depth == GSR_COLOR_DEPTH_10_BITS ? GSR_DESTINATION_COLOR_P010 : GSR_DESTINATION_COLOR_NV12;
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*destination_color = GSR_DESTINATION_COLOR_RGB8;
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}
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static void gsr_video_encoder_image_destroy(gsr_video_encoder *encoder, AVCodecContext *video_codec_context) {
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gsr_video_encoder_image_stop(encoder->priv, video_codec_context);
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free(encoder->priv);
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free(encoder);
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}
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gsr_video_encoder* gsr_video_encoder_image_create(const gsr_video_encoder_image_params *params) {
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gsr_video_encoder *encoder = calloc(1, sizeof(gsr_video_encoder));
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if(!encoder)
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return NULL;
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gsr_video_encoder_image *encoder_image = calloc(1, sizeof(gsr_video_encoder_image));
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if(!encoder_image) {
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free(encoder);
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return NULL;
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}
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encoder_image->params = *params;
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*encoder = (gsr_video_encoder) {
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.start = gsr_video_encoder_image_start,
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.copy_textures_to_frame = gsr_video_encoder_image_copy_textures_to_frame,
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.get_textures = gsr_video_encoder_image_get_textures,
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.destroy = gsr_video_encoder_image_destroy,
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.priv = encoder_image
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};
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return encoder;
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}
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