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Fix v4l2 mjpeg on nvidia, yuyv on nvidia not done
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10
TODO
10
TODO
@@ -365,10 +365,14 @@ Update man page with info about v4l2 and new region capture format. Mention that
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Make multiple -w portal work with -restore-portal-session.
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Test if webcam capture works on intel and nvidia. Especially nvidia on x11 because it uses glx there for nvfbc while v4l2 needs egl.
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Play with DRM_FORMAT_MOD_LINEAR or other linear formats to avoid cuda copy. If it's already in linear format then instead check the format of the target texture and use the same format.
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Give early error when using invalid v4l2 path like with monitor. Use gsr_capture_v4l2_list_devices for query. Or maybe remove the early error for monitor to simplify the code.
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Support camera capture with pipewire to support multiple applications recording camera at the same time. Might not be as efficient as V4L2.
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Support camera capture with pipewire to support multiple applications recording camera at the same time. Might not be as efficient as V4L2.
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Taking a screenshot of camera with mjpeg doesn't work correctly because it updates buffer asynchronously. v4l2 capture should only return 0 if the copy of the data to the texture has finished.
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Make capture from multiple sources work on nvidia x11 when capturing monitor + window. It doesn't work right now because monitor requires glx (nvfbc) while window requires egl.
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Support v4l2 mplane on devices where it's supported (where it's more efficient). My camera doesn't support mplane.
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