Fix crash, use opengl es instead of opengl desktop

This commit is contained in:
dec05eba
2024-08-15 08:21:54 +02:00
parent 8e3014aa97
commit 0b9d232ce8
4 changed files with 13 additions and 12 deletions

View File

@@ -187,7 +187,7 @@ static bool gsr_egl_create_window(gsr_egl *self, bool wayland) {
const int32_t attr[] = {
EGL_BUFFER_SIZE, 24,
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
EGL_NONE, EGL_NONE
};
@@ -226,7 +226,7 @@ static bool gsr_egl_create_window(gsr_egl *self, bool wayland) {
}
}
self->eglBindAPI(EGL_OPENGL_API);
self->eglBindAPI(EGL_OPENGL_ES_API);
self->egl_display = self->eglGetDisplay(self->wayland.dpy ? (EGLNativeDisplayType)self->wayland.dpy : (EGLNativeDisplayType)self->x11.dpy);
if(!self->egl_display) {