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https://repo.dec05eba.com/gpu-screen-recorder
synced 2026-05-06 23:06:22 +09:00
Use opengl capture for nvfbc (prepare for vulkan capture without cuda)
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@@ -55,7 +55,7 @@ void gsr_capture_end(gsr_capture *cap, AVFrame *frame);
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void gsr_capture_destroy(gsr_capture *cap, AVCodecContext *video_codec_context);
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bool gsr_capture_base_setup_vaapi_textures(gsr_capture_base *self, AVFrame *frame, gsr_egl *egl, VADisplay va_dpy, VADRMPRIMESurfaceDescriptor *prime, gsr_color_range color_range);
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bool gsr_capture_base_setup_cuda_textures(gsr_capture_base *base, AVFrame *frame, gsr_cuda_context *cuda_context, gsr_egl *egl, gsr_color_range color_range, bool hdr);
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bool gsr_capture_base_setup_cuda_textures(gsr_capture_base *base, AVFrame *frame, gsr_cuda_context *cuda_context, gsr_egl *egl, gsr_color_range color_range, gsr_source_color source_color, bool hdr);
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void gsr_capture_base_stop(gsr_capture_base *self, gsr_egl *egl);
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#endif /* GSR_CAPTURE_CAPTURE_H */
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@@ -4,16 +4,16 @@
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#include "capture.h"
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#include "../vec2.h"
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typedef struct _XDisplay Display;
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typedef struct {
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Display *dpy;
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gsr_egl *egl;
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const char *display_to_capture; /* if this is "screen", then the entire x11 screen is captured (all displays). A copy is made of this */
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int fps;
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vec2i pos;
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vec2i size;
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bool direct_capture;
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bool overclock;
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bool hdr;
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gsr_color_range color_range;
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} gsr_capture_nvfbc_params;
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gsr_capture* gsr_capture_nvfbc_create(const gsr_capture_nvfbc_params *params);
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