Use opengl capture for nvfbc (prepare for vulkan capture without cuda)

This commit is contained in:
dec05eba
2024-03-04 20:30:43 +01:00
parent d0c221a233
commit 0d89378021
14 changed files with 397 additions and 114 deletions

View File

@@ -102,7 +102,7 @@ static int gsr_capture_kms_cuda_start(gsr_capture *cap, AVCodecContext *video_co
.cuda_graphics_resources = cap_kms->cuda_graphics_resources,
.mapped_arrays = cap_kms->mapped_arrays
};
if(!gsr_capture_base_setup_cuda_textures(&cap_kms->base, frame, &cuda_context, cap_kms->params.egl, cap_kms->params.color_range, cap_kms->params.hdr)) {
if(!gsr_capture_base_setup_cuda_textures(&cap_kms->base, frame, &cuda_context, cap_kms->params.egl, cap_kms->params.color_range, GSR_SOURCE_COLOR_RGB, cap_kms->params.hdr)) {
gsr_capture_kms_cuda_stop(cap, video_codec_context);
return -1;
}