Use opengl capture for nvfbc (prepare for vulkan capture without cuda)

This commit is contained in:
dec05eba
2024-03-04 20:30:43 +01:00
parent d0c221a233
commit 0d89378021
14 changed files with 397 additions and 114 deletions

View File

@@ -397,8 +397,8 @@ static bool gsr_capture_xcomposite_cuda_should_stop(gsr_capture *cap, bool *err)
static int gsr_capture_xcomposite_cuda_capture(gsr_capture *cap, AVFrame *frame) {
gsr_capture_xcomposite_cuda *cap_xcomp = cap->priv;
cap_xcomp->params.egl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
cap_xcomp->params.egl->glClear(GL_COLOR_BUFFER_BIT);
//cap_xcomp->params.egl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
cap_xcomp->params.egl->glClear(0);
vec2i source_pos = { 0, 0 };
vec2i source_size = cap_xcomp->texture_size;